TensorPrimitives.MultiplyAdd Method

Definition

Overloads

MultiplyAdd(ReadOnlySpan<Single>, ReadOnlySpan<Single>, ReadOnlySpan<Single>, Span<Single>)

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

MultiplyAdd(ReadOnlySpan<Single>, ReadOnlySpan<Single>, Single, Span<Single>)

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

MultiplyAdd(ReadOnlySpan<Single>, Single, ReadOnlySpan<Single>, Span<Single>)

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

MultiplyAdd<T>(ReadOnlySpan<T>, T, ReadOnlySpan<T>, Span<T>)

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

MultiplyAdd<T>(ReadOnlySpan<T>, ReadOnlySpan<T>, ReadOnlySpan<T>, Span<T>)

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

MultiplyAdd<T>(ReadOnlySpan<T>, ReadOnlySpan<T>, T, Span<T>)

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

MultiplyAdd(ReadOnlySpan<Single>, ReadOnlySpan<Single>, ReadOnlySpan<Single>, Span<Single>)

Source:
TensorPrimitives.cs
Source:
TensorPrimitives.Single.cs
Source:
TensorPrimitives.Single.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

public:
 static void MultiplyAdd(ReadOnlySpan<float> x, ReadOnlySpan<float> y, ReadOnlySpan<float> addend, Span<float> destination);
public static void MultiplyAdd (ReadOnlySpan<float> x, ReadOnlySpan<float> y, ReadOnlySpan<float> addend, Span<float> destination);
static member MultiplyAdd : ReadOnlySpan<single> * ReadOnlySpan<single> * ReadOnlySpan<single> * Span<single> -> unit
Public Shared Sub MultiplyAdd (x As ReadOnlySpan(Of Single), y As ReadOnlySpan(Of Single), addend As ReadOnlySpan(Of Single), destination As Span(Of Single))

Parameters

x
ReadOnlySpan<Single>

The first tensor, represented as a span.

y
ReadOnlySpan<Single>

The second tensor, represented as a span.

addend
ReadOnlySpan<Single>

The third tensor, represented as a span.

destination
Span<Single>

The destination tensor, represented as a span.

Exceptions

addend and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y[i]) + addend[i].

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to

MultiplyAdd(ReadOnlySpan<Single>, ReadOnlySpan<Single>, Single, Span<Single>)

Source:
TensorPrimitives.cs
Source:
TensorPrimitives.Single.cs
Source:
TensorPrimitives.Single.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

public:
 static void MultiplyAdd(ReadOnlySpan<float> x, ReadOnlySpan<float> y, float addend, Span<float> destination);
public static void MultiplyAdd (ReadOnlySpan<float> x, ReadOnlySpan<float> y, float addend, Span<float> destination);
static member MultiplyAdd : ReadOnlySpan<single> * ReadOnlySpan<single> * single * Span<single> -> unit
Public Shared Sub MultiplyAdd (x As ReadOnlySpan(Of Single), y As ReadOnlySpan(Of Single), addend As Single, destination As Span(Of Single))

Parameters

x
ReadOnlySpan<Single>

The first tensor, represented as a span.

y
ReadOnlySpan<Single>

The second tensor, represented as a span.

addend
Single

The third tensor, represented as a scalar.

destination
Span<Single>

The destination tensor, represented as a span.

Exceptions

y and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y[i]) + addend. It corresponds to the axpy method defined by BLAS1.

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to

MultiplyAdd(ReadOnlySpan<Single>, Single, ReadOnlySpan<Single>, Span<Single>)

Source:
TensorPrimitives.cs
Source:
TensorPrimitives.Single.cs
Source:
TensorPrimitives.Single.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of single-precision floating-point numbers.

public:
 static void MultiplyAdd(ReadOnlySpan<float> x, float y, ReadOnlySpan<float> addend, Span<float> destination);
public static void MultiplyAdd (ReadOnlySpan<float> x, float y, ReadOnlySpan<float> addend, Span<float> destination);
static member MultiplyAdd : ReadOnlySpan<single> * single * ReadOnlySpan<single> * Span<single> -> unit
Public Shared Sub MultiplyAdd (x As ReadOnlySpan(Of Single), y As Single, addend As ReadOnlySpan(Of Single), destination As Span(Of Single))

Parameters

x
ReadOnlySpan<Single>

The first tensor, represented as a span.

y
Single

The second tensor, represented as a scalar.

addend
ReadOnlySpan<Single>

The third tensor, represented as a span.

destination
Span<Single>

The destination tensor, represented as a span.

Exceptions

addend and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y) + addend[i].

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to

MultiplyAdd<T>(ReadOnlySpan<T>, T, ReadOnlySpan<T>, Span<T>)

Source:
TensorPrimitives.MultiplyAdd.cs
Source:
TensorPrimitives.MultiplyAdd.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IMultiplyOperators<T, T, T> static void MultiplyAdd(ReadOnlySpan<T> x, T y, ReadOnlySpan<T> addend, Span<T> destination);
public static void MultiplyAdd<T> (ReadOnlySpan<T> x, T y, ReadOnlySpan<T> addend, Span<T> destination) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IMultiplyOperators<T,T,T>;
static member MultiplyAdd : ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * 'T * ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * Span<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> -> unit (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)
Public Shared Sub MultiplyAdd(Of T As {IAdditionOperators(Of T, T, T), IMultiplyOperators(Of T, T, T)}) (x As ReadOnlySpan(Of T), y As T, addend As ReadOnlySpan(Of T), destination As Span(Of T))

Type Parameters

T

Parameters

x
ReadOnlySpan<T>

The first tensor, represented as a span.

y
T

The second tensor, represented as a scalar.

addend
ReadOnlySpan<T>

The third tensor, represented as a span.

destination
Span<T>

The destination tensor, represented as a span.

Exceptions

addend and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y) + addend[i].

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to

MultiplyAdd<T>(ReadOnlySpan<T>, ReadOnlySpan<T>, ReadOnlySpan<T>, Span<T>)

Source:
TensorPrimitives.MultiplyAdd.cs
Source:
TensorPrimitives.MultiplyAdd.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IMultiplyOperators<T, T, T> static void MultiplyAdd(ReadOnlySpan<T> x, ReadOnlySpan<T> y, ReadOnlySpan<T> addend, Span<T> destination);
public static void MultiplyAdd<T> (ReadOnlySpan<T> x, ReadOnlySpan<T> y, ReadOnlySpan<T> addend, Span<T> destination) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IMultiplyOperators<T,T,T>;
static member MultiplyAdd : ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * Span<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> -> unit (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)
Public Shared Sub MultiplyAdd(Of T As {IAdditionOperators(Of T, T, T), IMultiplyOperators(Of T, T, T)}) (x As ReadOnlySpan(Of T), y As ReadOnlySpan(Of T), addend As ReadOnlySpan(Of T), destination As Span(Of T))

Type Parameters

T

Parameters

x
ReadOnlySpan<T>

The first tensor, represented as a span.

y
ReadOnlySpan<T>

The second tensor, represented as a span.

addend
ReadOnlySpan<T>

The third tensor, represented as a span.

destination
Span<T>

The destination tensor, represented as a span.

Exceptions

addend and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y[i]) + addend[i].

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to

MultiplyAdd<T>(ReadOnlySpan<T>, ReadOnlySpan<T>, T, Span<T>)

Source:
TensorPrimitives.MultiplyAdd.cs
Source:
TensorPrimitives.MultiplyAdd.cs

Computes the element-wise result of (x * y) + addend for the specified tensors of numbers.

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IMultiplyOperators<T, T, T> static void MultiplyAdd(ReadOnlySpan<T> x, ReadOnlySpan<T> y, T addend, Span<T> destination);
public static void MultiplyAdd<T> (ReadOnlySpan<T> x, ReadOnlySpan<T> y, T addend, Span<T> destination) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IMultiplyOperators<T,T,T>;
static member MultiplyAdd : ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * ReadOnlySpan<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> * 'T * Span<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)> -> unit (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IMultiplyOperators<'T, 'T, 'T>)
Public Shared Sub MultiplyAdd(Of T As {IAdditionOperators(Of T, T, T), IMultiplyOperators(Of T, T, T)}) (x As ReadOnlySpan(Of T), y As ReadOnlySpan(Of T), addend As T, destination As Span(Of T))

Type Parameters

T

Parameters

x
ReadOnlySpan<T>

The first tensor, represented as a span.

y
ReadOnlySpan<T>

The second tensor, represented as a span.

addend
T

The third tensor, represented as a scalar.

destination
Span<T>

The destination tensor, represented as a span.

Exceptions

y and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = (x[i] * y[i]) + addend. It corresponds to the axpy method defined by BLAS1.

If either of the element-wise input values is equal to NaN, the resulting element-wise value is also NaN.

Applies to