Sve.StoreAndZip Method

Definition

Overloads

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>>)

void svst3[_s8](svbool_t pg, int8_t *base, svint8x3_t data)

ST3B {Zdata0.B - Zdata2.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>>)

void svst2[_u64](svbool_t pg, uint64_t *base, svuint64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Single>, Single*, Vector<Single>)

void svst1[_f32](svbool_t pg, float32_t *base, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>,Vector<Single>>)

void svst4[_f32](svbool_t pg, float32_t *base, svfloat32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>>)

void svst3[_f32](svbool_t pg, float32_t *base, svfloat32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>>)

void svst2[_f32](svbool_t pg, float32_t *base, svfloat32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt16>, UInt16*, Vector<UInt16>)

void svst1[_u16](svbool_t pg, uint16_t *base, svuint16_t data)

ST1H Zdata.H, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

void svst4[_u16](svbool_t pg, uint16_t *base, svuint16x4_t data)

ST4H {Zdata0.H - Zdata3.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

void svst4[_u32](svbool_t pg, uint32_t *base, svuint32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>>)

void svst2[_u16](svbool_t pg, uint16_t *base, svuint16x2_t data)

ST2H {Zdata0.H, Zdata1.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt32>, UInt32*, Vector<UInt32>)

void svst1[_u32](svbool_t pg, uint32_t *base, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

void svst3[_u32](svbool_t pg, uint32_t *base, svuint32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>>)

void svst2[_u32](svbool_t pg, uint32_t *base, svuint32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt64>, UInt64*, Vector<UInt64>)

void svst1[_u64](svbool_t pg, uint64_t *base, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

void svst4[_u64](svbool_t pg, uint64_t *base, svuint64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

void svst3[_u64](svbool_t pg, uint64_t *base, svuint64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>,Vector<SByte>>)

void svst4[_s8](svbool_t pg, int8_t *base, svint8x4_t data)

ST4B {Zdata0.B - Zdata3.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

void svst3[_u16](svbool_t pg, uint16_t *base, svuint16x3_t data)

ST3H {Zdata0.H - Zdata2.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<SByte>, SByte*, Vector<SByte>)

void svst1[_s8](svbool_t pg, int8_t *base, svint8_t data)

ST1B Zdata.B, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>>)

void svst2[_s8](svbool_t pg, int8_t *base, svint8x2_t data)

ST2B {Zdata0.B, Zdata1.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>>)

void svst3[_s64](svbool_t pg, int64_t *base, svint64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>>)

void svst2[_s64](svbool_t pg, int64_t *base, svint64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Byte>, Byte*, Vector<Byte>)

void svst1[_u8](svbool_t pg, uint8_t *base, svuint8_t data)

ST1B Zdata.B, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>,Vector<Byte>>)

void svst4[_u8](svbool_t pg, uint8_t *base, svuint8x4_t data)

ST4B {Zdata0.B - Zdata3.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>>)

void svst3[_u8](svbool_t pg, uint8_t *base, svuint8x3_t data)

ST3B {Zdata0.B - Zdata2.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>>)

void svst2[_u8](svbool_t pg, uint8_t *base, svuint8x2_t data)

ST2B {Zdata0.B, Zdata1.B}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Double>, Double*, Vector<Double>)

void svst1[_f64](svbool_t pg, float64_t *base, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>,Vector<Double>>)

void svst4[_f64](svbool_t pg, float64_t *base, svfloat64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>>)

void svst2[_f64](svbool_t pg, float64_t *base, svfloat64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int16>, Int16*, Vector<Int16>)

void svst1[_s16](svbool_t pg, int16_t *base, svint16_t data)

ST1H Zdata.H, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>>)

void svst3[_f64](svbool_t pg, float64_t *base, svfloat64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>>)

void svst3[_s16](svbool_t pg, int16_t *base, svint16x3_t data)

ST3H {Zdata0.H - Zdata2.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>>)

void svst2[_s16](svbool_t pg, int16_t *base, svint16x2_t data)

ST2H {Zdata0.H, Zdata1.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int32>, Int32*, Vector<Int32>)

void svst1[_s32](svbool_t pg, int32_t *base, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>,Vector<Int32>>)

void svst4[_s32](svbool_t pg, int32_t *base, svint32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>>)

void svst3[_s32](svbool_t pg, int32_t *base, svint32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>>)

void svst2[_s32](svbool_t pg, int32_t *base, svint32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int64>, Int64*, Vector<Int64>)

void svst1[_s64](svbool_t pg, int64_t *base, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>,Vector<Int64>>)

void svst4[_s64](svbool_t pg, int64_t *base, svint64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>,Vector<Int16>>)

void svst4[_s16](svbool_t pg, int16_t *base, svint16x4_t data)

ST4H {Zdata0.H - Zdata3.H}, Pg, [Xbase, #0, MUL VL]

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>>)

void svst3[_s8](svbool_t pg, int8_t *base, svint8x3_t data)

ST3B {Zdata0.B - Zdata2.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2, System.Numerics.Vector<sbyte> Value3) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>>)

void svst2[_u64](svbool_t pg, uint64_t *base, svuint64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<Single>, Single*, Vector<Single>)

void svst1[_f32](svbool_t pg, float32_t *base, svfloat32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<float> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<float> data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<single> -> unit

Parameters

mask
Vector<Single>
address
Single*
data
Vector<Single>

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>,Vector<Single>>)

void svst4[_f32](svbool_t pg, float32_t *base, svfloat32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2, System.Numerics.Vector<float> Value3, System.Numerics.Vector<float> Value4) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>>)

void svst3[_f32](svbool_t pg, float32_t *base, svfloat32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2, System.Numerics.Vector<float> Value3) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>>)

void svst2[_f32](svbool_t pg, float32_t *base, svfloat32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, Vector<UInt16>)

void svst1[_u16](svbool_t pg, uint16_t *base, svuint16_t data)

ST1H Zdata.H, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, System::Numerics::Vector<System::UInt16> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, System.Numerics.Vector<ushort> data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * System.Numerics.Vector<uint16> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*
data
Vector<UInt16>

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

void svst4[_u16](svbool_t pg, uint16_t *base, svuint16x4_t data)

ST4H {Zdata0.H - Zdata3.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2, System.Numerics.Vector<ushort> Value3, System.Numerics.Vector<ushort> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

void svst4[_u32](svbool_t pg, uint32_t *base, svuint32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2, System.Numerics.Vector<uint> Value3, System.Numerics.Vector<uint> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>>)

void svst2[_u16](svbool_t pg, uint16_t *base, svuint16x2_t data)

ST2H {Zdata0.H, Zdata1.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, Vector<UInt32>)

void svst1[_u32](svbool_t pg, uint32_t *base, svuint32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*
data
Vector<UInt32>

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

void svst3[_u32](svbool_t pg, uint32_t *base, svuint32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2, System.Numerics.Vector<uint> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>>)

void svst2[_u32](svbool_t pg, uint32_t *base, svuint32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, Vector<UInt64>)

void svst1[_u64](svbool_t pg, uint64_t *base, svuint64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
data
Vector<UInt64>

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

void svst4[_u64](svbool_t pg, uint64_t *base, svuint64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2, System.Numerics.Vector<ulong> Value3, System.Numerics.Vector<ulong> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

void svst3[_u64](svbool_t pg, uint64_t *base, svuint64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2, System.Numerics.Vector<ulong> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>,Vector<SByte>>)

void svst4[_s8](svbool_t pg, int8_t *base, svint8x4_t data)

ST4B {Zdata0.B - Zdata3.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2, System.Numerics.Vector<sbyte> Value3, System.Numerics.Vector<sbyte> Value4) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

void svst3[_u16](svbool_t pg, uint16_t *base, svuint16x3_t data)

ST3H {Zdata0.H - Zdata2.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2, System.Numerics.Vector<ushort> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<SByte>, SByte*, Vector<SByte>)

void svst1[_s8](svbool_t pg, int8_t *base, svint8_t data)

ST1B Zdata.B, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, System::Numerics::Vector<System::SByte> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, System.Numerics.Vector<sbyte> data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * System.Numerics.Vector<sbyte> -> unit

Parameters

mask
Vector<SByte>
address
SByte*
data
Vector<SByte>

Applies to

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>>)

void svst2[_s8](svbool_t pg, int8_t *base, svint8x2_t data)

ST2B {Zdata0.B, Zdata1.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>>)

void svst3[_s64](svbool_t pg, int64_t *base, svint64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2, System.Numerics.Vector<long> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>>)

void svst2[_s64](svbool_t pg, int64_t *base, svint64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Byte>, Byte*, Vector<Byte>)

void svst1[_u8](svbool_t pg, uint8_t *base, svuint8_t data)

ST1B Zdata.B, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, System::Numerics::Vector<System::Byte> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, System.Numerics.Vector<byte> data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * System.Numerics.Vector<byte> -> unit

Parameters

mask
Vector<Byte>
address
Byte*
data
Vector<Byte>

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>,Vector<Byte>>)

void svst4[_u8](svbool_t pg, uint8_t *base, svuint8x4_t data)

ST4B {Zdata0.B - Zdata3.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2, System.Numerics.Vector<byte> Value3, System.Numerics.Vector<byte> Value4) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>>)

void svst3[_u8](svbool_t pg, uint8_t *base, svuint8x3_t data)

ST3B {Zdata0.B - Zdata2.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2, System.Numerics.Vector<byte> Value3) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>>)

void svst2[_u8](svbool_t pg, uint8_t *base, svuint8x2_t data)

ST2B {Zdata0.B, Zdata1.B}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Double>, Double*, Vector<Double>)

void svst1[_f64](svbool_t pg, float64_t *base, svfloat64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<double> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<double> data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
data
Vector<Double>

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>,Vector<Double>>)

void svst4[_f64](svbool_t pg, float64_t *base, svfloat64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2, System.Numerics.Vector<double> Value3, System.Numerics.Vector<double> Value4) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>>)

void svst2[_f64](svbool_t pg, float64_t *base, svfloat64x2_t data)

ST2D {Zdata0.D, Zdata1.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Int16>, Int16*, Vector<Int16>)

void svst1[_s16](svbool_t pg, int16_t *base, svint16_t data)

ST1H Zdata.H, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, System::Numerics::Vector<short> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, System.Numerics.Vector<short> data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * System.Numerics.Vector<int16> -> unit

Parameters

mask
Vector<Int16>
address
Int16*
data
Vector<Int16>

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>>)

void svst3[_f64](svbool_t pg, float64_t *base, svfloat64x3_t data)

ST3D {Zdata0.D - Zdata2.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2, System.Numerics.Vector<double> Value3) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>>)

void svst3[_s16](svbool_t pg, int16_t *base, svint16x3_t data)

ST3H {Zdata0.H - Zdata2.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2, System.Numerics.Vector<short> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>>)

void svst2[_s16](svbool_t pg, int16_t *base, svint16x2_t data)

ST2H {Zdata0.H, Zdata1.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to

StoreAndZip(Vector<Int32>, Int32*, Vector<Int32>)

void svst1[_s32](svbool_t pg, int32_t *base, svint32_t data)

ST1W Zdata.S, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int32*
data
Vector<Int32>

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>,Vector<Int32>>)

void svst4[_s32](svbool_t pg, int32_t *base, svint32x4_t data)

ST4W {Zdata0.S - Zdata3.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2, System.Numerics.Vector<int> Value3, System.Numerics.Vector<int> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>>)

void svst3[_s32](svbool_t pg, int32_t *base, svint32x3_t data)

ST3W {Zdata0.S - Zdata2.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2, System.Numerics.Vector<int> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>>)

void svst2[_s32](svbool_t pg, int32_t *base, svint32x2_t data)

ST2W {Zdata0.S, Zdata1.S}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int64>, Int64*, Vector<Int64>)

void svst1[_s64](svbool_t pg, int64_t *base, svint64_t data)

ST1D Zdata.D, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
data
Vector<Int64>

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>,Vector<Int64>>)

void svst4[_s64](svbool_t pg, int64_t *base, svint64x4_t data)

ST4D {Zdata0.D - Zdata3.D}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2, System.Numerics.Vector<long> Value3, System.Numerics.Vector<long> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>,Vector<Int16>>)

void svst4[_s16](svbool_t pg, int16_t *base, svint16x4_t data)

ST4H {Zdata0.H - Zdata3.H}, Pg, [Xbase, #0, MUL VL]

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2, System.Numerics.Vector<short> Value3, System.Numerics.Vector<short> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to