SrgsItem.Weight Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
property float Weight { float get(); void set(float value); };
public float Weight { get; set; }
member this.Weight : single with get, set
Public Property Weight As Single
Property Value
A floating point value that adjusts the likelihood of this item being spoken.
Exceptions
An attempt is made to set Weight to a negative value.
Remarks
The default value of this property is 1.0, which is equivalent to no weighting of the item. A weight greater than 1.0 positively biases the likelihood that the item will be spoken, and a weight less than 1.0 negatively biases the likelihood that the item will be spoken.
This property is relevant only to SrgsItem objects within an SrgsOneOf instance; it is ignored in all other cases.