RepeatBehavior Constructors

Definition

Initializes a new instance of the RepeatBehavior structure.

Overloads

RepeatBehavior(Double)

Initializes a new instance of the RepeatBehavior structure with the specified iteration count.

RepeatBehavior(TimeSpan)

Initializes a new instance of the RepeatBehavior structure with the specified repeat duration.

RepeatBehavior(Double)

Initializes a new instance of the RepeatBehavior structure with the specified iteration count.

public:
 RepeatBehavior(double count);
public RepeatBehavior (double count);
new System.Windows.Media.Animation.RepeatBehavior : double -> System.Windows.Media.Animation.RepeatBehavior
Public Sub New (count As Double)

Parameters

count
Double

A number greater than or equal to 0 that specifies the number of iterations to make.

Exceptions

count evaluates to infinity, a value that is not a number, or is negative.

See also

Applies to

RepeatBehavior(TimeSpan)

Initializes a new instance of the RepeatBehavior structure with the specified repeat duration.

public:
 RepeatBehavior(TimeSpan duration);
public RepeatBehavior (TimeSpan duration);
new System.Windows.Media.Animation.RepeatBehavior : TimeSpan -> System.Windows.Media.Animation.RepeatBehavior
Public Sub New (duration As TimeSpan)

Parameters

duration
TimeSpan

The total length of time that the Timeline should play (its active duration).

Exceptions

duration evaluates to a negative number.

See also

Applies to