Rule Class
Definition
Important
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Defines a condition with an associated set of actions to perform.
public ref class Rule
[System.Serializable]
public class Rule
[<System.Serializable>]
type Rule = class
Public Class Rule
- Inheritance
-
Rule
- Attributes
Examples
The following example shows how to create a named Rule.
private Rule firstRule = new Rule("firstRule");
Remarks
A Rule consists of a RuleCondition and one or both ThenActions or ElseActions collections.
Constructors
Rule() |
Initializes a new instance of the Rule class. |
Rule(String, RuleCondition, IList<RuleAction>, IList<RuleAction>) |
Initializes a new instance of the Rule class using the name of the |
Rule(String, RuleCondition, IList<RuleAction>) |
Initializes a new instance of the Rule class using the name of the |
Rule(String) |
Initializes a new instance of the Rule class using the name of the Rule. |
Properties
Active |
Gets or sets a value that indicates whether the Rule should be evaluated. |
Condition |
Gets or sets a RuleCondition for the Rule to evaluate. |
Description |
Gets or sets a description of the Rule. |
ElseActions |
Gets a collection of RuleAction classes to perform in the ELSE case. |
Name |
Gets or sets the name of the Rule. |
Priority |
Gets or sets a value that indicates the order in which a Rule should be run. |
ReevaluationBehavior |
Gets or sets a value indicating whether a Rule can be reevaluated. |
ThenActions |
Gets a collection of RuleAction classes to perform in the THEN case. |
Methods
Clone() |
Creates a deep copy of the current Rule. |
Equals(Object) |
Determines whether this instance of Rule and the object passed as the parameter have the same value. |
GetHashCode() |
Returns the hash code for this instance. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |