IGameInputDevice::SendInputSynchronizationHint
Analyzes calls made to the GameInput API to determine when the game input device is available.
Syntax
void SendInputSynchronizationHint(
)
Parameters
This method has no parameters.
Return value
Type: void
No return value
Remarks
The IGameInputDevice::SendInputSynchronizationHint
synchronization method analyzes calls made to the GameInput API and determines when a game's input device is available. If there is an issue determining the input device's availability, call this function to allow the GameInput API to synchronize the pattern so that it gets called more often than other calls to the GameInput API.
Note
For best results, it is recommended to call this function on a fixed cadence within the game loop.
Requirements
Header: gameinput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Advanced GameInput topics
Overview of GameInput
IGameInputDevice::SetInputSynchronizationState
IGameInputDevice