IGameInputDevice::SetInputSynchronizationState
Enables or disables input synchronization for an input device.
Syntax
void SetInputSynchronizationState(
bool enabled
)
Parameters
enabled _In_
Type: bool
Indicates whether or not input synchronization state will be set to enabled.
If true, input synchronization will be enabled.
Remarks
The input synchronization feature analyzes calls made to the GameInput API to determine when the game is most likely to want input to be available. This function returns a not supported error if the input device does not support input synchronization. This device capability is reflected in the GameInputDeviceCapabilities enum.
Requirements
Header: gameinput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
IGameInputDevice
IGameInputDevice::SendInputSynchronizationHint