PFLobbyServerPostUpdateAsServer
Post an update to a client-owned lobby as a joined server.
Syntax
HRESULT PFLobbyServerPostUpdateAsServer(
PFLobbyHandle lobby,
const PFLobbyServerDataUpdate* serverUpdate,
void* asyncContext
)
Parameters
lobby
PFLobbyHandle
The handle of the lobby.
serverUpdate
PFLobbyServerDataUpdate*
An update to apply to the portion of the lobby data owned by the joined server.
asyncContext
void*
optional
An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
Return value
Type: HRESULT
S_OK
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFLobby.h.
This is an asynchronous operation. Upon successful completion, the title is provided a PFLobbyServerPostUpdateAsServerCompletedStateChange with the PFLobbyServerPostUpdateAsServerCompletedStateChange::result field set to S_OK
. Upon a failed completion, the title is provided a PFLobbyServerPostUpdateAsServerCompletedStateChange with the PFLobbyServerPostUpdateAsServerCompletedStateChange::result field set to a failure. If applying the update would change the state of the lobby, the title is provided a PFLobbyUpdatedStateChange sometime afterwards.
This operation completing successfully only indicates that the Lobby service accepted the update. The title's local view of the Lobby state doesn't reflect this update until a PFLobbyUpdatedStateChange is provided to the title with the updated state.
This operation is restricted to client-owned lobbies that are using connections.
Requirements
Header: PFLobby.h