ClassMemoryScope class

ClassMemoryScope maps "class" -> dc.activeDialog.properties

Extends

Constructors

ClassMemoryScope(string)

Initializes a new instance of the ClassMemoryScope class.

Inherited Properties

includeInSnapshot

Gets a value indicating whether this memory should be included in snapshot.

name

Gets or sets name of the scope

Methods

getMemory(DialogContext)

Gets the backing memory for this scope.

Inherited Methods

delete(DialogContext)

Deletes the backing memory for a scope.

load(DialogContext)

Loads a scopes backing memory at the start of a turn.

saveChanges(DialogContext)

Saves a scopes backing memory at the end of a turn.

setMemory(DialogContext, object)

Changes the backing object for the memory scope.

Constructor Details

ClassMemoryScope(string)

Initializes a new instance of the ClassMemoryScope class.

new ClassMemoryScope(name?: string)

Parameters

name

string

Name of the scope class.

Inherited Property Details

includeInSnapshot

Gets a value indicating whether this memory should be included in snapshot.

includeInSnapshot: boolean

Property Value

boolean

Inherited From MemoryScope.includeInSnapshot

name

Gets or sets name of the scope

name: string

Property Value

string

Inherited From MemoryScope.name

Method Details

getMemory(DialogContext)

Gets the backing memory for this scope.

function getMemory(dc: DialogContext): object

Parameters

dc
DialogContext

The DialogContext object for this turn.

Returns

object

The memory for the scope.

Inherited Method Details

delete(DialogContext)

Deletes the backing memory for a scope.

function delete(_dc: DialogContext): Promise<void>

Parameters

_dc
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.delete

load(DialogContext)

Loads a scopes backing memory at the start of a turn.

function load(_dc: DialogContext): Promise<void>

Parameters

_dc
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.load

saveChanges(DialogContext)

Saves a scopes backing memory at the end of a turn.

function saveChanges(_dc: DialogContext): Promise<void>

Parameters

_dc
DialogContext

Current dialog context.

Returns

Promise<void>

Inherited From MemoryScope.saveChanges

setMemory(DialogContext, object)

Changes the backing object for the memory scope.

function setMemory(_dc: DialogContext, _memory: object)

Parameters

_dc
DialogContext

Current dialog context

_memory

object

memory to assign

Inherited From MemoryScope.setMemory