DepthFrame.LockImageBuffer Method
Gives an app access to the underlying buffer used by the system to store this frame's data.
Syntax
public:
IBuffer^ LockImageBuffer()
public IBufferLockImageBuffer ()
var iBuffer = depthFrame.lockImageBuffer();
Return value
Type: IBuffer
The underlying buffer used by the system to store this frame's data.
Requirements
Namespace: WindowsPreview.Kinect
Metadata: windowspreview.kinect.winmd