DevicePairingRequestedEventArgs.Accept Method
Definition
Important
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Overloads
Accept() |
Accepts a PairingRequested event and pairs the device with the application. |
Accept(String) |
Accepts a PairingRequested event and pairs the device with the application. Requires a pin for pairing purposes. |
Accept()
Accepts a PairingRequested event and pairs the device with the application.
public:
virtual void Accept() = Accept;
/// [Windows.Foundation.Metadata.Overload("Accept")]
void Accept();
[Windows.Foundation.Metadata.Overload("Accept")]
public void Accept();
function accept()
Public Sub Accept ()
- Attributes
See also
Applies to
Accept(String)
Accepts a PairingRequested event and pairs the device with the application. Requires a pin for pairing purposes.
public:
virtual void Accept(Platform::String ^ pin) = Accept;
/// [Windows.Foundation.Metadata.Overload("AcceptWithPin")]
void Accept(winrt::hstring const& pin);
[Windows.Foundation.Metadata.Overload("AcceptWithPin")]
public void Accept(string pin);
function accept(pin)
Public Sub Accept (pin As String)
Parameters
- pin
-
String
Platform::String
winrt::hstring
The pin to use for attempting to pair a device.
- Attributes