D3D11DDIARG_CREATERESOURCE structure (d3d10umddi.h)
The D3D11DDIARG_CREATERESOURCE structure describes a resource to create.
Syntax
typedef struct D3D11DDIARG_CREATERESOURCE {
[in] const D3D10DDI_MIPINFO *pMipInfoList;
[in] const D3D10_DDIARG_SUBRESOURCE_UP *pInitialDataUP;
[in] D3D10DDIRESOURCE_TYPE ResourceDimension;
[in] UINT Usage;
[in] UINT BindFlags;
[in] UINT MapFlags;
[in] UINT MiscFlags;
[in] DXGI_FORMAT Format;
[in] DXGI_SAMPLE_DESC SampleDesc;
[in] UINT MipLevels;
[in] UINT ArraySize;
[in, out] DXGI_DDI_PRIMARY_DESC *pPrimaryDesc;
[in] UINT ByteStride;
[in] D3D11_1DDI_VIDEO_DECODER_BUFFER_TYPE DecoderBufferType;
D3DWDDM2_0DDI_TEXTURE_LAYOUT TextureLayout;
} D3D11DDIARG_CREATERESOURCE;
Members
[in] pMipInfoList
An array of D3D10DDI_MIPINFO structures that contains dimensions for MIP levels. For resource formats where a single pixel or texel cannot be referenced directly with a byte address, the dimensions of the physical resource are typically larger or equal to the texel dimensions, in order to satisfy the necessary space requirements. For example, to create a fully mipped BC1 Texture2D, where the most detailed level is 8x8, the pMipInfoList array is: { { 8, 8, 1, 8, 8, 1 }, { 4, 4, 1, 4, 4, 1 }, { 2, 2, 1, 4, 4, 1 }, { 1, 1, 1, 4, 4, 1 } }.
[in] pInitialDataUP
An array of D3D10_DDIARG_SUBRESOURCE_UP structures that provides initialization information for the resource's list of subresources.
[in] ResourceDimension
A value of type D3D10DDIRESOURCE_TYPE that indicates the resource type and dimensionality.
[in] Usage
A value of type D3D10_DDI_RESOURCE_USAGE that indicates how the resource is used.
[in] BindFlags
A valid bitwise OR of values of type D3D10_DDI_RESOURCE_BIND_FLAG that indicates how the resource is bound.
[in] MapFlags
A value of type D3D10_DDI_MAP that indicates the access level to map to the resource.
[in] MiscFlags
A valid bitwise OR of values of type D3D10_DDI_RESOURCE_MISC_FLAG that indicates miscellaneous information about the resource.
[in] Format
A value of type DXGI_FORMAT that indicates the pixel format of the resource.
[in] SampleDesc
A value of type DXGI_SAMPLE_DESC that describes the sample count and quality of the resource.
[in] MipLevels
The number of MIP-map levels for the resource.
[in] ArraySize
The number of array elements for a 2-D texture or 1-D texture. ArraySize must be set to 6 for a cube texture.
Beginning in Windows 8, if the driver must create a stereo back buffer, it should set the ArraySize member of the D3D11DDIARG_CREATERESOURCE structure to a value of 2.
[in, pPrimaryDesc
A pointer to a DXGI_DDI_PRIMARY_DESC structure that describes a resource that is used as a primary.
The Microsoft Direct3D runtime sets pPrimaryDesc to a non-NULL value only if the D3D10_DDI_BIND_PRESENT bit is set in the BindFlags member; however, even if D3D10_DDI_BIND_PRESENT is set, the runtime does not always set pPrimaryDesc to non-NULL. Setting pPrimaryDesc to non-NULL indicates that the runtime will use the created resource as a primary (that is, the resource is scanned out to the display) and in flip-style present operations.
The user-mode display driver can return the DXGI_DDI_PRIMARY_DRIVER_FLAG_NO_SCANOUT flag in the DriverFlags member of DXGI_DDI_PRIMARY_DESC to prevent the runtime from performing flip-style present operations.
If pPrimaryDesc is set to NULL, the runtime will use the created resource in; copy-style (bit-block transfer) present operations.
[in] ByteStride
The size, in bytes, from one scan line to the next scan line in the surface.
[in] DecoderBufferType
A value of type D3D11_DDI_VIDEO_DECODER_BUFFER_TYPE that indicates the buffer type used by the video decoder.
If the driver does not check that D3D11DDI_MINOR_HEADER_VERSION >= 3 before accessing this structure member, it should access this member only when the D3D11_DDI_BIND_DECODER flag is set in the BindFlags member.
TextureLayout
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 (WDDM 1.1) |
Header | d3d10umddi.h (include D3d10umddi.h) |