D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW structure (d3d10umddi.h)
The D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW structure describes a shader resource view.
Syntax
typedef struct D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW {
D3D10DDI_HRESOURCE hDrvResource;
DXGI_FORMAT Format;
D3D10DDIRESOURCE_TYPE ResourceDimension;
union {
D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW Buffer;
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW Tex1D;
D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW Tex2D;
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW Tex3D;
D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW TexCube;
D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW BufferEx;
};
} D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW;
Members
hDrvResource
[in] A handle to the shader resource.
Format
[in] A DXGI_FORMAT-typed value that indicates the pixel format of the view.
ResourceDimension
[in] A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.
Buffer
[in] If ResourceDimension is set to D3D10DDIRESOURCE_BUFFER, Buffer holds a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.
Tex1D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE1D, holds a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.
Tex2D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE2D, Buffer holds a D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.
Tex3D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE3D, Buffer holds a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.
TexCube
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURECUBE, Buffer holds a D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.
BufferEx
[in] If ResourceDimension is set to D3D11DDIRESOURCE_BUFFEREX, a Buffer holds a D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure for a buffer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows (WDDM 2.0) |
Header | d3d10umddi.h |
See also
CalcPrivateShaderResourceViewSize(WDDM 2.0)
CreateShaderResourceView(WDDM 2.0)
D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW
D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW
D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW