D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW structure (d3d10umddi.h)
The D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW structure describes a two-dimensional (2-D) texture that is used to create a shader resource view in a call to CreateShaderResourceView.
Syntax
typedef struct D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW {
UINT MostDetailedMip;
UINT FirstArraySlice;
UINT MipLevels;
UINT ArraySize;
UINT PlaneSlice;
UINT PlaneIndex;
} D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW;
Members
MostDetailedMip
[in] The identifier of the most detailed MIP-map.
FirstArraySlice
[in] The identifier of the first array slice.
MipLevels
[in] The number of MIP-map levels for the texture.
ArraySize
[in] The number of array slices for the texture.
PlaneSlice
[in] The identifier of the plane slice.
PlaneIndex
[in] The index (plane slice number) of the plane to use in the texture.
Remarks
If MipLevels is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.
If ArraySize is set to -1, the array slices in the texture start from the array slice that is set in FirstArraySlice member.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 (WDDM 2.0) |
Header | d3d10umddi.h |