PFND3D12DDI_DEALLOCATE_CB_0022 callback function (d3d12umddi.h)

The D3D12 runtime's pfnDeallocateCb callback function controls resource deallocation.

Syntax

PFND3D12DDI_DEALLOCATE_CB_0022 Pfnd3d12ddiDeallocateCb0022;

HRESULT Pfnd3d12ddiDeallocateCb0022(
  D3D12DDI_HRTDEVICE unnamedParam1,
  const D3D12DDICB_DEALLOCATE_0022 *unnamedParam2
)
{...}

Parameters

unnamedParam1

[in] The handle to the runtime's device.

unnamedParam2

[in] Pointer to a D3D12DDICB_DEALLOCATE_0022 structure that contains information for a deallocation.

Return value

If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

This callback function is used by the driver to request the Direct3D runtime to allocate resources.

Access this callback function by using the D3D12DDI_CORELAYER_DEVICECALLBACKS_0022 structure.

The driver must check the return value of the function.

Requirements

Requirement Value
Target Platform Windows
Header d3d12umddi.h (include D3d12umddi.h)

See also

D3D12DDICB_DEALLOCATE_0022

D3D12DDI_CORELAYER_DEVICECALLBACKS_0022

pfnAllocateCb