D3D12DDICB_DEALLOCATE_0022 structure (d3d12umddi.h)

The D3D12DDICB_DEALLOCATE_0022 structure contains information needed by the runtime's pfnDeallocateCb callback function to deallocate resources.

Syntax

typedef struct D3D12DDICB_DEALLOCATE_0022 {
  HANDLE                         hResource;
  UINT                           NumAllocations;
  const D3DKMT_HANDLE            *HandleList;
  D3D12DDI_DEALLOCATE_FLAGS_0022 Flags;
} D3D12DDICB_DEALLOCATE_0022;

Members

hResource

[in] The handle of the resource to be deallocated.

NumAllocations

[in] The number of allocations in the HandleList array to be deallocated.

HandleList

[in] A pointer to an array of handles to be deallocated.

Flags

A D3D12DDI_DEALLOCATE_FLAGS_0022 enumeration that specifies flag(s) that the runtime should use when doing the deallocation.

Requirements

Requirement Value
Header d3d12umddi.h (include D3d12umddi.h)

See also

D3D12DDI_DEALLOCATE_FLAGS_0022

pfnDeallocateCb