ID3D11Device::CreatePixelShader method (d3d11.h)
Create a pixel shader.
Syntax
HRESULT CreatePixelShader(
[in] const void *pShaderBytecode,
[in] SIZE_T BytecodeLength,
[in, optional] ID3D11ClassLinkage *pClassLinkage,
[out, optional] ID3D11PixelShader **ppPixelShader
);
Parameters
[in] pShaderBytecode
Type: const void*
A pointer to the compiled shader.
[in] BytecodeLength
Type: SIZE_T
Size of the compiled pixel shader.
[in, optional] pClassLinkage
Type: ID3D11ClassLinkage*
A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.
[out, optional] ppPixelShader
Type: ID3D11PixelShader**
Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |