ID3D11InfoQueue interface (d3d11sdklayers.h)
An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack.
Inheritance
The ID3D11InfoQueue interface inherits from the IUnknown interface. ID3D11InfoQueue also has these types of members:
Methods
The ID3D11InfoQueue interface has these methods.
ID3D11InfoQueue::AddApplicationMessage Add a user-defined message to the message queue and send that message to debug output. (ID3D11InfoQueue.AddApplicationMessage) |
ID3D11InfoQueue::AddMessage Add a debug message to the message queue and send that message to debug output. |
ID3D11InfoQueue::AddRetrievalFilterEntries Add storage filters to the top of the retrieval-filter stack. (ID3D11InfoQueue.AddRetrievalFilterEntries) |
ID3D11InfoQueue::AddStorageFilterEntries Add storage filters to the top of the storage-filter stack. (ID3D11InfoQueue.AddStorageFilterEntries) |
ID3D11InfoQueue::ClearRetrievalFilter Remove a retrieval filter from the top of the retrieval-filter stack. (ID3D11InfoQueue.ClearRetrievalFilter) |
ID3D11InfoQueue::ClearStorageFilter Remove a storage filter from the top of the storage-filter stack. (ID3D11InfoQueue.ClearStorageFilter) |
ID3D11InfoQueue::ClearStoredMessages Clear all messages from the message queue. (ID3D11InfoQueue.ClearStoredMessages) |
ID3D11InfoQueue::GetBreakOnCategory Get a message category to break on when a message with that category passes through the storage filter. (ID3D11InfoQueue.GetBreakOnCategory) |
ID3D11InfoQueue::GetBreakOnID Get a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D11InfoQueue.GetBreakOnID) |
ID3D11InfoQueue::GetBreakOnSeverity Get a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D11InfoQueue.GetBreakOnSeverity) |
ID3D11InfoQueue::GetMessage Get a message from the message queue. (ID3D11InfoQueue.GetMessage) |
ID3D11InfoQueue::GetMessageCountLimit Get the maximum number of messages that can be added to the message queue. (ID3D11InfoQueue.GetMessageCountLimit) |
ID3D11InfoQueue::GetMuteDebugOutput Get a boolean that turns the debug output on or off. (ID3D11InfoQueue.GetMuteDebugOutput) |
ID3D11InfoQueue::GetNumMessagesAllowedByStorageFilter Get the number of messages that were allowed to pass through a storage filter. (ID3D11InfoQueue.GetNumMessagesAllowedByStorageFilter) |
ID3D11InfoQueue::GetNumMessagesDeniedByStorageFilter Get the number of messages that were denied passage through a storage filter. (ID3D11InfoQueue.GetNumMessagesDeniedByStorageFilter) |
ID3D11InfoQueue::GetNumMessagesDiscardedByMessageCountLimit Get the number of messages that were discarded due to the message count limit. (ID3D11InfoQueue.GetNumMessagesDiscardedByMessageCountLimit) |
ID3D11InfoQueue::GetNumStoredMessages Get the number of messages currently stored in the message queue. (ID3D11InfoQueue.GetNumStoredMessages) |
ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter Get the number of messages that are able to pass through a retrieval filter. (ID3D11InfoQueue.GetNumStoredMessagesAllowedByRetrievalFilter) |
ID3D11InfoQueue::GetRetrievalFilter Get the retrieval filter at the top of the retrieval-filter stack. (ID3D11InfoQueue.GetRetrievalFilter) |
ID3D11InfoQueue::GetRetrievalFilterStackSize Get the size of the retrieval-filter stack in bytes. (ID3D11InfoQueue.GetRetrievalFilterStackSize) |
ID3D11InfoQueue::GetStorageFilter Get the storage filter at the top of the storage-filter stack. (ID3D11InfoQueue.GetStorageFilter) |
ID3D11InfoQueue::GetStorageFilterStackSize Get the size of the storage-filter stack in bytes. (ID3D11InfoQueue.GetStorageFilterStackSize) |
ID3D11InfoQueue::PopRetrievalFilter Pop a retrieval filter from the top of the retrieval-filter stack. (ID3D11InfoQueue.PopRetrievalFilter) |
ID3D11InfoQueue::PopStorageFilter Pop a storage filter from the top of the storage-filter stack. (ID3D11InfoQueue.PopStorageFilter) |
ID3D11InfoQueue::PushCopyOfRetrievalFilter Push a copy of retrieval filter currently on the top of the retrieval-filter stack onto the retrieval-filter stack. (ID3D11InfoQueue.PushCopyOfRetrievalFilter) |
ID3D11InfoQueue::PushCopyOfStorageFilter Push a copy of storage filter currently on the top of the storage-filter stack onto the storage-filter stack. (ID3D11InfoQueue.PushCopyOfStorageFilter) |
ID3D11InfoQueue::PushEmptyRetrievalFilter Push an empty retrieval filter onto the retrieval-filter stack. (ID3D11InfoQueue.PushEmptyRetrievalFilter) |
ID3D11InfoQueue::PushEmptyStorageFilter Push an empty storage filter onto the storage-filter stack. (ID3D11InfoQueue.PushEmptyStorageFilter) |
ID3D11InfoQueue::PushRetrievalFilter Push a retrieval filter onto the retrieval-filter stack. (ID3D11InfoQueue.PushRetrievalFilter) |
ID3D11InfoQueue::PushStorageFilter Push a storage filter onto the storage-filter stack. (ID3D11InfoQueue.PushStorageFilter) |
ID3D11InfoQueue::SetBreakOnCategory Set a message category to break on when a message with that category passes through the storage filter. (ID3D11InfoQueue.SetBreakOnCategory) |
ID3D11InfoQueue::SetBreakOnID Set a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D11InfoQueue.SetBreakOnID) |
ID3D11InfoQueue::SetBreakOnSeverity Set a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D11InfoQueue.SetBreakOnSeverity) |
ID3D11InfoQueue::SetMessageCountLimit Set the maximum number of messages that can be added to the message queue. (ID3D11InfoQueue.SetMessageCountLimit) |
ID3D11InfoQueue::SetMuteDebugOutput Set a boolean that turns the debug output on or off. (ID3D11InfoQueue.SetMuteDebugOutput) |
Remarks
To get this interface, turn on debug layer and use IUnknown::QueryInterface from the ID3D11Device.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11sdklayers.h |