D2D1CreateDeviceContext function (d2d1_1.h)
Creates a new Direct2D device context associated with a DXGI surface.
Syntax
HRESULT D2D1CreateDeviceContext(
[in] IDXGISurface *dxgiSurface,
[in, optional] const D2D1_CREATION_PROPERTIES *creationProperties,
[out] ID2D1DeviceContext **d2dDeviceContext
);
Parameters
[in] dxgiSurface
The DXGI surface the Direct2D device context is associated with.
[in, optional] creationProperties
The properties to apply to the Direct2D device context.
[out] d2dDeviceContext
When this function returns, contains the address of a pointer to a Direct2D device context.
Return value
The function returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid value was passed to the method. |
Remarks
This function will also create a new ID2D1Factory1 that can be retrieved through ID2D1Resource::GetFactory.
This function will also create a new ID2D1Device that can be retrieved through ID2D1DeviceContext::GetDevice.
The DXGI device will be specified implicitly through dxgiSurface.
If creationProperties are not specified, the Direct2D device will inherit its threading mode from the DXGI device implied by dxgiSurface and debug tracing will not be enabled.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |