ID3D10Device::OMSetDepthStencilState method (d3d10.h)

Sets the depth-stencil state of the output-merger stage.

Syntax

void OMSetDepthStencilState(
  [in] ID3D10DepthStencilState *pDepthStencilState,
  [in] UINT                    StencilRef
);

Parameters

[in] pDepthStencilState

Type: ID3D10DepthStencilState*

Pointer to a depth-stencil state interface (see ID3D10DepthStencilState) to bind to the device.

[in] StencilRef

Type: UINT

Reference value to perform against when doing a depth-stencil test. See remarks.

Return value

None

Remarks

To create a depth-stencil state interface, call ID3D10Device::CreateDepthStencilState.

Depth-stencil state is used by the output-merger stage to setup depth-stencil testing. The stencil reference value is the control value used in the depth-stencil test.

The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface