D3D12_INFO_QUEUE_FILTER_DESC structure (d3d12sdklayers.h)
Allow or deny certain types of messages to pass through a filter.
Syntax
typedef struct D3D12_INFO_QUEUE_FILTER_DESC {
UINT NumCategories;
D3D12_MESSAGE_CATEGORY *pCategoryList;
UINT NumSeverities;
D3D12_MESSAGE_SEVERITY *pSeverityList;
UINT NumIDs;
D3D12_MESSAGE_ID *pIDList;
} D3D12_INFO_QUEUE_FILTER_DESC;
Members
NumCategories
Number of message categories to allow or deny.
pCategoryList
Array of message categories to allow or deny. Array must have at least NumCategories members (see D3D12_MESSAGE_CATEGORY).
NumSeverities
Number of message severity levels to allow or deny.
pSeverityList
Array of message severity levels to allow or deny. Array must have at least NumSeverities members (see D3D12_MESSAGE_SEVERITY).
NumIDs
Number of message IDs to allow or deny.
pIDList
Array of message IDs to allow or deny. Array must have at least NumIDs members (see D3D12_MESSAGE_ID).
Remarks
For use with an ID3D12InfoQueue Interface.
Requirements
Requirement | Value |
---|---|
Header | d3d12sdklayers.h |