IDirect3DVolumeTexture9::AddDirtyBox method (d3d9helper.h)

Adds a dirty region to a volume texture resource.

Syntax

HRESULT AddDirtyBox(
  [in] const D3DBOX *pDirtyBox
);

Parameters

[in] pDirtyBox

Type: const D3DBOX*

Pointer to a D3DBOX structure, specifying the dirty region to add. Specifying NULL expands the dirty region to cover the entire volume texture.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) box is also dirty. Dirty regions are automatically recorded when LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY.

Using D3DLOCK_NO_DIRTY_UPDATE and explicitly specifying dirty regions can be used to increase the efficiency of UpdateTexture. Using this method, applications can optimize what subset of a resource is copied by specifying dirty boxes on the resource. However, the dirty regions may be expanded to optimize alignment.

Requirements

Requirement Value
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DVolumeTexture9