D3D_RESOURCE_RETURN_TYPE enumeration (d3dcommon.h)
Indicates return value type.
Note
For programming with Direct3D 10, this API has a type alias that begins D3D10_
instead of D3D_
. These Direct3D 10 type aliases are defined in d3d10.h
, d3d10misc.h
, and d3d10shader.h
.
Syntax
typedef enum D3D_RESOURCE_RETURN_TYPE {
D3D_RETURN_TYPE_UNORM = 1,
D3D_RETURN_TYPE_SNORM = 2,
D3D_RETURN_TYPE_SINT = 3,
D3D_RETURN_TYPE_UINT = 4,
D3D_RETURN_TYPE_FLOAT = 5,
D3D_RETURN_TYPE_MIXED = 6,
D3D_RETURN_TYPE_DOUBLE = 7,
D3D_RETURN_TYPE_CONTINUED = 8,
D3D10_RETURN_TYPE_UNORM,
D3D10_RETURN_TYPE_SNORM,
D3D10_RETURN_TYPE_SINT,
D3D10_RETURN_TYPE_UINT,
D3D10_RETURN_TYPE_FLOAT,
D3D10_RETURN_TYPE_MIXED,
D3D11_RETURN_TYPE_UNORM,
D3D11_RETURN_TYPE_SNORM,
D3D11_RETURN_TYPE_SINT,
D3D11_RETURN_TYPE_UINT,
D3D11_RETURN_TYPE_FLOAT,
D3D11_RETURN_TYPE_MIXED,
D3D11_RETURN_TYPE_DOUBLE,
D3D11_RETURN_TYPE_CONTINUED
} ;
Constants
D3D_RETURN_TYPE_UNORM Value: 1 |
D3D_RETURN_TYPE_SNORM Value: 2 |
D3D_RETURN_TYPE_SINT Value: 3 |
D3D_RETURN_TYPE_UINT Value: 4 |
D3D_RETURN_TYPE_FLOAT Value: 5 |
D3D_RETURN_TYPE_MIXED Value: 6 |
D3D_RETURN_TYPE_DOUBLE Value: 7 |
D3D_RETURN_TYPE_CONTINUED Value: 8 |
D3D10_RETURN_TYPE_UNORM |
D3D10_RETURN_TYPE_SNORM |
D3D10_RETURN_TYPE_SINT |
D3D10_RETURN_TYPE_UINT |
D3D10_RETURN_TYPE_FLOAT |
D3D10_RETURN_TYPE_MIXED |
D3D11_RETURN_TYPE_UNORM Return type is UNORM. |
D3D11_RETURN_TYPE_SNORM Return type is SNORM. |
D3D11_RETURN_TYPE_SINT Return type is SINT. |
D3D11_RETURN_TYPE_UINT Return type is UINT. |
D3D11_RETURN_TYPE_FLOAT Return type is FLOAT. |
D3D11_RETURN_TYPE_MIXED Return type is unknown. |
D3D11_RETURN_TYPE_DOUBLE Return type is DOUBLE. |
D3D11_RETURN_TYPE_CONTINUED Return type is a multiple-dword type, such as a double or uint64, and the component is continued from the previous component that was declared. The first component represents the lower bits. |
Remarks
The D3D11_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D11shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
Requirements
Requirement | Value |
---|---|
Header | d3dcommon.h |