XMBYTE4 structure (directxpackedvector.h)
A 4D vector where each component is a signed integer, 8-bits (1 byte) in length.
For a list of additional functionality such as constructors and operators that are available
using XMBYTE4
when you are programming in C++, see XMBYTE4 Extensions.
Syntax
struct XMBYTE4 {
union {
struct {
int8_t x;
int8_t y;
int8_t z;
int8_t w;
};
uint32_t v;
};
void XMBYTE4();
void XMBYTE4(
const XMBYTE4 & unnamedParam1
);
XMBYTE4 & operator=(
const XMBYTE4 & unnamedParam1
);
void XMBYTE4(
XMBYTE4 && unnamedParam1
);
XMBYTE4 & operator=(
XMBYTE4 && unnamedParam1
);
void XMBYTE4(
int8_t _x,
int8_t _y,
int8_t _z,
int8_t _w
) noexcept;
void XMBYTE4(
uint32_t Packed
) noexcept;
void XMBYTE4(
const int8_t *pArray
) noexcept;
void XMBYTE4(
float _x,
float _y,
float _z,
float _w
) noexcept;
void XMBYTE4(
const float *pArray
) noexcept;
XMBYTE4 & operator=(
uint32_t Packed
) noexcept;
};
Members
x
Signed 8-bit integer value in the range [-127, 127] describing the x-coordinate of the vector.
y
Signed 8-bit integer value in the range [-127, 127] describing the y-coordinate of the vector.
z
Signed 8-bit integer value in the range [-127, 127] describing the z-coordinate of the vector.
w
Signed 8-bit integer value in the range [-127, 127] describing the w-coordinate of the vector.
v
Unsigned 32-bit integer representing the 4D vector.
Default constructor for XMBYTE4
.
Default constructor for XMBYTE4.
void XMBYTE4( const XMBYTE4 & unnamedParam1)
A constructor for XMBYTE4.
A constructor for XMBYTE4
.
XMBYTE4 & operator=( const XMBYTE4 & unnamedParam1)
void XMBYTE4( XMBYTE4 && unnamedParam1)
a constructor for XMBYTE4.
A constructor for XMBYTE4
.
XMBYTE4 & operator=( XMBYTE4 && unnamedParam1)
Assigns the vector component data from one instance of XMBYTE4 to the current instance of XMBYTE4.
This operator assigns the vector component data from one instance of XMBYTE4 to the current instance of XMBYTE4.
void XMBYTE4( int8_t _x, int8_t _y, int8_t _z, int8_t _w) noexcept
Initializes a new instance of XMBYTE4
from four int8_t
arguments.
This constructor initializes a new instance of XMBYTE4 from four
int8_t
arguments.
void XMBYTE4( uint32_t Packed) noexcept
Initializes a new instance of XMBYTE4
from a uint32_t
variable containing component data in a packed format.
This constructor initializes a new instance of XMBYTE4 from a
uint32_t
variable containing component data in a packed format.
void XMBYTE4( const int8_t *pArray) noexcept
Initializes a new instance of XMBYTE4 from a four element int8_t
array argument.
This constructor initializes a new instance of XMBYTE4 from a from a four element int8_t
array argument.
void XMBYTE4( float _x, float _y, float _z, float _w) noexcept
Initializes a new instance of XMBYTE4
from four float
arguments.
This constructor initializes a new instance of XMBYTE4 from four
float
arguments.
void XMBYTE4( const float *pArray) noexcept
Initializes a new instance of XMBYTE4 from a four element float
array argument.
This constructor initializes a new instance of XMBYTE4
from a four element float
array argument.
XMBYTE4 & operator=( uint32_t Packed) noexcept
Remarks
XMBYTE4
can be loaded into instances of XMVECTOR by using
XMLoadByte4.
Instances of XMVECTOR
can be stored into an instance of XMBYTE4
with XMStoreByte4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxpackedvector.h |