ID3D10Asynchronous interface (d3d10.h)

This interface encapsulates methods for retrieving data from the GPU asynchronously.

Inheritance

The ID3D10Asynchronous interface inherits from ID3D10DeviceChild. ID3D10Asynchronous also has these types of members:

Methods

The ID3D10Asynchronous interface has these methods.

 
ID3D10Asynchronous::Begin

Starts the collection of GPU data.
ID3D10Asynchronous::End

Ends the collection of GPU data.
ID3D10Asynchronous::GetData

Get data from the GPU asynchronously.
ID3D10Asynchronous::GetDataSize

Get the size of the data (in bytes) that is output when calling ID3D10Asynchronous::GetData.

Remarks

There are three types of asynchronous interfaces, all of which inherit this interface:

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

Core Interfaces

ID3D10DeviceChild