ID3D10Asynchronous interface (d3d10.h)
This interface encapsulates methods for retrieving data from the GPU asynchronously.
Inheritance
The ID3D10Asynchronous interface inherits from ID3D10DeviceChild. ID3D10Asynchronous also has these types of members:
Methods
The ID3D10Asynchronous interface has these methods.
ID3D10Asynchronous::Begin Starts the collection of GPU data. |
ID3D10Asynchronous::End Ends the collection of GPU data. |
ID3D10Asynchronous::GetData Get data from the GPU asynchronously. |
ID3D10Asynchronous::GetDataSize Get the size of the data (in bytes) that is output when calling ID3D10Asynchronous::GetData. |
Remarks
There are three types of asynchronous interfaces, all of which inherit this interface:
- ID3D10Query Interface - Queries information from the GPU.
- ID3D10Predicate Interface - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
- ID3D10Counter Interface - Measures GPU performance.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |