ID3D11ShaderResourceView1 interface (d3d11_3.h)
A shader-resource-view interface represents the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.
Inheritance
The ID3D11ShaderResourceView1 interface inherits from ID3D11ShaderResourceView. ID3D11ShaderResourceView1 also has these types of members:
Methods
The ID3D11ShaderResourceView1 interface has these methods.
ID3D11ShaderResourceView1::GetDesc1 Gets the shader-resource view's description. |
Remarks
To create a shader-resource view, call ID3D11Device3::CreateShaderResourceView1.
A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D11DeviceContext::GSSetShaderResources, ID3D11DeviceContext::VSSetShaderResources or ID3D11DeviceContext::PSSetShaderResources.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_3.h |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for