IDirect3DDevice9::SetPaletteEntries method (d3d9helper.h)
Sets palette entries.
Syntax
HRESULT SetPaletteEntries(
[in] UINT PaletteNumber,
[in] const PALETTEENTRY *pEntries
);
Parameters
[in] PaletteNumber
Type: UINT
An ordinal value identifying the particular palette upon which the operation is to be performed.
[in] pEntries
Type: const PALETTEENTRY*
Pointer to a PALETTEENTRY structure, representing the palette entries to set. The number of PALETTEENTRY structures pointed to by pEntries is assumed to be 256. See Remarks.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
For Direct3D 9 applications, any palette sent to this method must conform to the D3DPTEXTURECAPS_ALPHAPALETTE capability bit of the D3DCAPS9 structure. If D3DPTEXTURECAPS_ALPHAPALETTE is not set, every entry in the palette must have alpha set to 1.0 or this method will fail with D3DERR_INVALIDCALL. If D3DPTEXTURECAPS_ALPHAPALETTE is set, then any set of alpha values are allowed. Note that the debug runtime will print a warning message if all palette entries have alpha set to 0.
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |
See also
IDirect3DDevice9::GetCurrentTexturePalette
IDirect3DDevice9::GetPaletteEntries