BoundingSphere::operator=(BoundingSphere&&) function (directxcollision.h)
Initializes the BoundingSphere with values from a specified BoundingSphere.
Syntax
BoundingSphere & operator=(
[in, ref] BoundingSphere && unnamedParam1
);
Parameters
[in, ref] unnamedParam1
The BoundingSphere to copy values from.
Return value
The BoundingSphere.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxcollision.h |
See also
Reference