BoundingSphere structure (directxcollision.h)
A bounding sphere object.
Syntax
struct BoundingSphere {
XMFLOAT3 Center;
float Radius;
void BoundingSphere() noexcept;
void BoundingSphere(
const BoundingSphere & unnamedParam1
);
BoundingSphere & operator=(
const BoundingSphere & unnamedParam1
);
void BoundingSphere(
BoundingSphere && unnamedParam1
);
BoundingSphere & operator=(
BoundingSphere && unnamedParam1
);
void BoundingSphere(
const XMFLOAT3 & center,
float radius
) noexcept;
void XM_CALLCONV Transform(
BoundingSphere & Out,
FXMMATRIX M
) noexcept;
void XM_CALLCONV Transform(
BoundingSphere & Out,
float Scale,
FXMVECTOR Rotation,
FXMVECTOR Translation
) noexcept;
ContainmentType XM_CALLCONV Contains(
FXMVECTOR Point
) noexcept;
ContainmentType XM_CALLCONV Contains(
FXMVECTOR V0,
FXMVECTOR V1,
FXMVECTOR V2
) noexcept;
ContainmentType Contains(
const BoundingSphere & sh
) noexcept;
ContainmentType Contains(
const BoundingBox & box
) noexcept;
ContainmentType Contains(
const BoundingOrientedBox & box
) noexcept;
ContainmentType Contains(
const BoundingFrustum & fr
) noexcept;
bool Intersects(
const BoundingSphere & sh
) noexcept;
bool Intersects(
const BoundingBox & box
) noexcept;
bool Intersects(
const BoundingOrientedBox & box
) noexcept;
bool Intersects(
const BoundingFrustum & fr
) noexcept;
bool XM_CALLCONV Intersects(
FXMVECTOR V0,
FXMVECTOR V1,
FXMVECTOR V2
) noexcept;
PlaneIntersectionType XM_CALLCONV Intersects(
FXMVECTOR Plane
) noexcept;
bool XM_CALLCONV Intersects(
FXMVECTOR Origin,
FXMVECTOR Direction,
float & Dist
) noexcept;
ContainmentType XM_CALLCONV ContainedBy(
FXMVECTOR Plane0,
FXMVECTOR Plane1,
FXMVECTOR Plane2,
GXMVECTOR Plane3,
HXMVECTOR Plane4,
HXMVECTOR Plane5
) noexcept;
void CreateMerged(
BoundingSphere & Out,
const BoundingSphere & S1,
const BoundingSphere & S2
) noexcept;
void CreateFromBoundingBox(
BoundingSphere & Out,
const BoundingBox & box
) noexcept;
void CreateFromBoundingBox(
BoundingSphere & Out,
const BoundingOrientedBox & box
) noexcept;
void CreateFromPoints(
BoundingSphere & Out,
size_t Count,
const XMFLOAT3 *pPoints,
size_t Stride
) noexcept;
void CreateFromFrustum(
BoundingSphere & Out,
const BoundingFrustum & fr
) noexcept;
};
Members
Center
The center of the BoundingSphere.
Radius
The radius of the BoundingSphere.
void BoundingSphere() noexcept
Creates an instance of the BoundingSphere class.
void BoundingSphere( const BoundingSphere & unnamedParam1)
Creates an instance of the BoundingSphere class.
BoundingSphere & operator=( const BoundingSphere & unnamedParam1)
Initializes the BoundingSphere with values from a specified BoundingSphere.
void BoundingSphere( BoundingSphere && unnamedParam1)
BoundingSphere & operator=( BoundingSphere && unnamedParam1)
Initializes the BoundingSphere with values from a specified BoundingSphere.
void BoundingSphere( const XMFLOAT3 & center, float radius) noexcept
Creates an instance of the BoundingSphere class.
void XM_CALLCONV Transform( BoundingSphere & Out, FXMMATRIX M) noexcept
Transforms the BoundingSphere.
Transforms the BoundingSphere using the specified scale, rotation and translation vectors.
ContainmentType XM_CALLCONV Contains( FXMVECTOR Point) noexcept
Tests whether the BoundingSphere contains a specified point.
ContainmentType XM_CALLCONV Contains( FXMVECTOR V0, FXMVECTOR V1, FXMVECTOR V2) noexcept
Tests whether the BoundingSphere contains a specified triangle.
ContainmentType Contains( const BoundingSphere & sh) noexcept
Tests whether the BoundingSphere contains a specified BoundingSphere.
ContainmentType Contains( const BoundingBox & box) noexcept
Tests whether the BoundingSphere contains a specified BoundingBox.
ContainmentType Contains( const BoundingOrientedBox & box) noexcept
Tests whether the BoundingSphere contains the specified BoundingOrientedBox.
ContainmentType Contains( const BoundingFrustum & fr) noexcept
Tests whether the BoundingSphere contains the specified BoundingFrustum.
bool Intersects( const BoundingSphere & sh) noexcept
Tests the BoundingSphere for intersection with a BoundingSphere.
bool Intersects( const BoundingBox & box) noexcept
Tests the BoundingSphere for intersection with a BoundingBox.
bool Intersects( const BoundingOrientedBox & box) noexcept
Test the BoundingSphere for intersection with a BoundingOrientedBox.
bool Intersects( const BoundingFrustum & fr) noexcept
Test the BoundingSphere for intersection with a BoundingFrustum.
bool XM_CALLCONV Intersects( FXMVECTOR V0, FXMVECTOR V1, FXMVECTOR V2) noexcept
Tests the BoundingSphere for intersection with a triangle.
PlaneIntersectionType XM_CALLCONV Intersects( FXMVECTOR Plane) noexcept
Tests the BoundingSphere for intersection with a Plane.
bool XM_CALLCONV Intersects( FXMVECTOR Origin, FXMVECTOR Direction, float & Dist) noexcept
Tests the BoundingSphere for intersection with a ray.
Tests whether the BoundingSphere is contained by the specified frustum.
Creates a BoundingSphere that contains the two specified BoundingSphere objects.
void CreateFromBoundingBox( BoundingSphere & Out, const BoundingBox & box) noexcept
Creates a BoundingSphere containing the specified BoundingBox.
void CreateFromBoundingBox( BoundingSphere & Out, const BoundingOrientedBox & box) noexcept
Creates a BoundingSphere containing the specified BoundingBox.
Creates a new BoundingSphere from a list of points.
void CreateFromFrustum( BoundingSphere & Out, const BoundingFrustum & fr) noexcept
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxcollision.h |