BoundingSphere::Transform function (directxcollision.h)
Transforms the BoundingSphere.
Syntax
void XM_CALLCONV Transform(
BoundingSphere & Out,
FXMMATRIX M
) noexcept;
Parameters
Out
The transformed BoundingSphere.
M
The transformation matrix.
Return value
This method does not return a value.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | directxcollision.h |