ID3DXBaseEffect::GetMatrixTranspose method
Gets a transposed matrix.
Syntax
HRESULT GetMatrixTranspose(
[in] D3DXHANDLE hParameter,
[out] D3DXMATRIX *pMatrix
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pMatrix [out]
-
Type: D3DXMATRIX*
Returns a transposed matrix. See D3DXMATRIX.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.
If the destination matrix is larger than the source matrix, only the upper-left elements of the destination matrix will be filled, and the remaining destination matrix components will be set to zero.
Requirements
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Header |
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Library |
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See also