ID3DXBaseEffect::SetMatrixTranspose method
Sets a transposed matrix.
Syntax
HRESULT SetMatrixTranspose(
[in] D3DXHANDLE hParameter,
[in] const D3DXMATRIX *pMatrix
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pMatrix [in]
-
Type: const D3DXMATRIX*
Pointer to a transposed matrix. See D3DXMATRIX.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.
If the destination matrix is smaller than the source matrix, the additional components of the source matrix will be ignored.
Requirements
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Header |
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See also