SceneMeshMaterialAttributeMap Class
Definition
Important
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Represents a collection of material attributes for a scene mesh as key/value pairs.
public ref class SceneMeshMaterialAttributeMap sealed : SceneObject, IIterable<IKeyValuePair<Platform::String ^, SceneAttributeSemantic> ^>, IMap<Platform::String ^, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
Public NotInheritable Class SceneMeshMaterialAttributeMap
Inherits SceneObject
Implements IDictionary(Of String, SceneAttributeSemantic), IEnumerable(Of KeyValuePair(Of String, SceneAttributeSemantic))
- Inheritance
- Attributes
- Implements
-
IDictionary<String,SceneAttributeSemantic> IMap<Platform::String,SceneAttributeSemantic> IMap<winrt::hstring,SceneAttributeSemantic> IIterable<IKeyValuePair<K,V>> IEnumerable<KeyValuePair<K,V>> IEnumerable<KeyValuePair<String,SceneAttributeSemantic>> IIterable<IKeyValuePair<Platform::String,SceneAttributeSemantic>> IIterable<IKeyValuePair<winrt::hstring,SceneAttributeSemantic>>
Properties
Comment |
A string to associate with the CompositionObject. (Inherited from CompositionObject) |
Compositor |
The Compositor used to create this CompositionObject. (Inherited from CompositionObject) |
DispatcherQueue |
Gets the DispatcherQueue for the CompositionObject. (Inherited from CompositionObject) |
ImplicitAnimations |
The collection of implicit animations attached to this object. (Inherited from CompositionObject) |
Properties |
The collection of properties associated with the CompositionObject. (Inherited from CompositionObject) |
Size |
Gets the number of items in the map. |
Methods
Clear() |
Removes all items from the map. |
Close() |
Closes the CompositionObject and releases system resources. (Inherited from CompositionObject) |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from CompositionObject) |
First() |
Returns an iterator for the items in the collection. |
GetView() |
Returns an immutable view of the map. |
HasKey(String) |
Determines whether the map contains the specified key. |
Insert(String, SceneAttributeSemantic) |
Inserts or replaces an item in the map. |
Lookup(String) |
Returns the item at the specified key in the map. |
PopulatePropertyInfo(String, AnimationPropertyInfo) |
Defines a property that can be animated. (Inherited from CompositionObject) |
Remove(String) |
Removes an item from the map. |
StartAnimation(String, CompositionAnimation, AnimationController) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimationGroup(ICompositionAnimationBase) |
Starts an animation group. The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object. (Inherited from CompositionObject) |
StopAnimation(String) |
Disconnects an animation from the specified property and stops the animation. (Inherited from CompositionObject) |
StopAnimationGroup(ICompositionAnimationBase) |
Stops an animation group. (Inherited from CompositionObject) |
TryGetAnimationController(String) |
Returns an AnimationController for the animation running on the specified property. (Inherited from CompositionObject) |