MPSRnnMatrixTrainingState Constructores
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
MPSRnnMatrixTrainingState(NSObjectFlag)
protected MPSRnnMatrixTrainingState (Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
Se aplica a
MPSRnnMatrixTrainingState(IMTLResource)
[Foundation.Export("initWithResource:")]
public MPSRnnMatrixTrainingState (Metal.IMTLResource resource);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- resource
- IMTLResource
- Atributos
Se aplica a
MPSRnnMatrixTrainingState(IMTLResource[])
[Foundation.Export("initWithResources:")]
public MPSRnnMatrixTrainingState (Metal.IMTLResource[] resources);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLResource[] -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- resources
- IMTLResource[]
- Atributos
Se aplica a
MPSRnnMatrixTrainingState(IntPtr)
protected internal MPSRnnMatrixTrainingState (IntPtr handle);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : nativeint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- handle
-
IntPtr
nativeint
Se aplica a
MPSRnnMatrixTrainingState(IMTLDevice, MTLTextureDescriptor)
[Foundation.Export("initWithDevice:textureDescriptor:")]
public MPSRnnMatrixTrainingState (Metal.IMTLDevice device, Metal.MTLTextureDescriptor descriptor);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * Metal.MTLTextureDescriptor -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- device
- IMTLDevice
- descriptor
- MTLTextureDescriptor
- Atributos
Se aplica a
MPSRnnMatrixTrainingState(IMTLDevice, MPSStateResourceList)
[Foundation.Export("initWithDevice:resourceList:")]
public MPSRnnMatrixTrainingState (Metal.IMTLDevice device, MetalPerformanceShaders.MPSStateResourceList resourceList);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * MetalPerformanceShaders.MPSStateResourceList -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- device
- IMTLDevice
- resourceList
- MPSStateResourceList
- Atributos
Se aplica a
MPSRnnMatrixTrainingState(IMTLDevice, nuint)
[Foundation.Export("initWithDevice:bufferSize:")]
public MPSRnnMatrixTrainingState (Metal.IMTLDevice device, nuint bufferSize);
new MetalPerformanceShaders.MPSRnnMatrixTrainingState : Metal.IMTLDevice * nuint -> MetalPerformanceShaders.MPSRnnMatrixTrainingState
Parámetros
- device
- IMTLDevice
- bufferSize
- System.System.UIntPtr System.unativeint
- Atributos