GL.GetUniformIndices Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint[] uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * uint32[] -> unit
Parámetros
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32[]
- Atributos
Se aplica a
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint* uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * nativeptr<uint32> -> unit
Parámetros
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32*
- Atributos
Se aplica a
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, out uint uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * -> unit
Parámetros
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32
- Atributos
Se aplica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int[] uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * int[] -> unit
Parámetros
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32[]
- Atributos
Se aplica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, out int uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * -> unit
Parámetros
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32
- Atributos
Se aplica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int* uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * nativeptr<int> -> unit
Parámetros
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32*
- Atributos