GL.UniformBlockBinding Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
UniformBlockBinding(Int32, Int32, Int32) | |
UniformBlockBinding(UInt32, UInt32, UInt32) |
UniformBlockBinding(Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
public static void UniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding);
static member UniformBlockBinding : int * int * int -> unit
Parámetros
- program
- Int32
- uniformBlockIndex
- Int32
- uniformBlockBinding
- Int32
- Atributos
Se aplica a
UniformBlockBinding(UInt32, UInt32, UInt32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformBlockBinding (uint program, uint uniformBlockIndex, uint uniformBlockBinding);
static member UniformBlockBinding : uint32 * uint32 * uint32 -> unit
Parámetros
- program
- UInt32
- uniformBlockIndex
- UInt32
- uniformBlockBinding
- UInt32
- Atributos