SKAction.AnimateWithNormalTextures Método

Definición

Sobrecargas

AnimateWithNormalTextures(SKTexture[], Double)

Método factory para crear un SKAction objeto que anima los cambios realizados en el SKSpriteNode objeto .NormalTexture

AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)

Método factory para crear un SKAction objeto que anima los cambios realizados en el SKSpriteNode objeto .NormalTexture

AnimateWithNormalTextures(SKTexture[], Double)

Método factory para crear un SKAction objeto que anima los cambios realizados en el SKSpriteNode objeto .NormalTexture

[Foundation.Export("animateWithNormalTextures:timePerFrame:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double -> SpriteKit.SKAction

Parámetros

textures
SKTexture[]
secondsPerFrame
Double

Devoluciones

Atributos

Se aplica a

AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)

Método factory para crear un SKAction objeto que anima los cambios realizados en el SKSpriteNode objeto .NormalTexture

[Foundation.Export("animateWithNormalTextures:timePerFrame:resize:restore:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame, bool resize, bool restore);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double * bool * bool -> SpriteKit.SKAction

Parámetros

textures
SKTexture[]
secondsPerFrame
Double
resize
Boolean
restore
Boolean

Devoluciones

Atributos

Se aplica a