SCNGeometry.GetBoundingBox(SCNVector3, SCNVector3) Méthode

Définition

Retourne true, et remplit min et max avec les coins du cadre englobant, si l’objet geometry a du volume. Sinon, retourne false et les paramètres ne sont pas définis.

[Foundation.Export("getBoundingBoxMin:max:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);
[Foundation.Export("getBoundingBoxMin:max:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);
abstract member GetBoundingBox :  *  -> bool
override this.GetBoundingBox :  *  -> bool

Paramètres

Retours

Implémente

Attributs

S’applique à