H264Complexity Struct

Definition

Tells the encoder how to choose its encoding settings. The default value is Balanced.

public readonly struct H264Complexity : IEquatable<Azure.ResourceManager.Media.Models.H264Complexity>
type H264Complexity = struct
Public Structure H264Complexity
Implements IEquatable(Of H264Complexity)
Inheritance
H264Complexity
Implements

Constructors

H264Complexity(String)

Initializes a new instance of H264Complexity.

Properties

Balanced

Tells the encoder to use settings that achieve a balance between speed and quality.

Quality

Tells the encoder to use settings that are optimized to produce higher quality output at the expense of slower overall encode time.

Speed

Tells the encoder to use settings that are optimized for faster encoding. Quality is sacrificed to decrease encoding time.

Methods

Equals(H264Complexity)

Indicates whether the current object is equal to another object of the same type.

ToString()

Returns the fully qualified type name of this instance.

Operators

Equality(H264Complexity, H264Complexity)

Determines if two H264Complexity values are the same.

Implicit(String to H264Complexity)

Converts a string to a H264Complexity.

Inequality(H264Complexity, H264Complexity)

Determines if two H264Complexity values are not the same.

Applies to