CodeDelegate.AddAttribute(String, String, Object) Method
Important
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Creates a new attribute code construct and inserts the code in the correct location.
EnvDTE::CodeAttribute AddAttribute(std::wstring const & Name, std::wstring const & Value, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(40)]
public EnvDTE.CodeAttribute AddAttribute (string Name, string Value, object Position);
[<System.Runtime.InteropServices.DispId(40)>]
abstract member AddAttribute : string * string * obj -> EnvDTE.CodeAttribute
Public Function AddAttribute (Name As String, Value As String, Optional Position As Object) As CodeAttribute
- Name
- String
Required. The name of the new attribute.
- Value
- String
Required. The value of the attribute, which may be a list of parameters for a property that has parameters, separated by commas.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If Value
is a Long, then AddAttribute
indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
A CodeAttribute object.
- Attributes
If the attribute already exists, AddAttribute adds another. This may be incorrect for the attribute or the language behind the code model.
Nota
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).