CodeStruct.AddClass(String, Object, Object, Object, vsCMAccess) Method
Important
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Creates a new class code construct and inserts the code in the correct location.
EnvDTE::CodeClass AddClass(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Position, winrt::Windows::Foundation::IInspectable const & Bases, winrt::Windows::Foundation::IInspectable const & ImplementedInterfaces, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(67)]
public EnvDTE.CodeClass AddClass (string Name, object Position, object Bases, object ImplementedInterfaces, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(67)>]
abstract member AddClass : string * obj * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeClass
Public Function AddClass (Name As String, Optional Position As Object, Optional Bases As Object, Optional ImplementedInterfaces As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeClass
- Name
- String
Required. The name of the class.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddClass(String, Object, Object, Object, vsCMAccess) indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means that the element should be placed at the end.
- Bases
- Object
Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.
- ImplementedInterfaces
- Object
Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
A CodeClass object.
- Attributes
The correctness of the arguments is determined by the language behind the code model.
Nota
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).