GL.GetAttachedShaders Metodo

Definizione

Overload

GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
GetAttachedShaders(Int32, Int32, Int32, Int32)
GetAttachedShaders(Int32, Int32, Int32[], Int32[])

GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit

Parametri

program
UInt32
maxcount
Int32
count
Int32*
shaders
UInt32*
Attributi

Si applica a

GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit

Parametri

program
UInt32
maxcount
Int32
count
Int32[]
shaders
UInt32[]
Attributi

Si applica a

GetAttachedShaders(UInt32, Int32, Int32, UInt32)

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int *  *  -> unit

Parametri

program
UInt32
maxcount
Int32
count
Int32
shaders
UInt32
Attributi

Si applica a

GetAttachedShaders(Int32, Int32, Int32*, Int32*)

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit

Parametri

program
Int32
maxcount
Int32
count
Int32*
shaders
Int32*
Attributi

Si applica a

GetAttachedShaders(Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int *  *  -> unit

Parametri

program
Int32
maxcount
Int32
count
Int32
shaders
Int32
Attributi

Si applica a

GetAttachedShaders(Int32, Int32, Int32[], Int32[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit

Parametri

program
Int32
maxcount
Int32
count
Int32[]
shaders
Int32[]
Attributi

Si applica a