GL.GetAttachedShaders Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit
Parametri
- program
- UInt32
- maxcount
- Int32
- count
- Int32*
- shaders
- UInt32*
- Attributi
Si applica a
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit
Parametri
- program
- UInt32
- maxcount
- Int32
- count
- Int32[]
- shaders
- UInt32[]
- Attributi
Si applica a
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int * * -> unit
Parametri
- program
- UInt32
- maxcount
- Int32
- count
- Int32
- shaders
- UInt32
- Attributi
Si applica a
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit
Parametri
- program
- Int32
- maxcount
- Int32
- count
- Int32*
- shaders
- Int32*
- Attributi
Si applica a
GetAttachedShaders(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int * * -> unit
Parametri
- program
- Int32
- maxcount
- Int32
- count
- Int32
- shaders
- Int32
- Attributi
Si applica a
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetAttachedShaders", Version="2.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit
Parametri
- program
- Int32
- maxcount
- Int32
- count
- Int32[]
- shaders
- Int32[]
- Attributi