GL.GetUniformIndices Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint[] uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * uint32[] -> unit
Parametri
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32[]
- Attributi
Si applica a
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint* uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * nativeptr<uint32> -> unit
Parametri
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32*
- Attributi
Si applica a
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, out uint uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * -> unit
Parametri
- program
- UInt32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- UInt32
- Attributi
Si applica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int[] uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * int[] -> unit
Parametri
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32[]
- Attributi
Si applica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, out int uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * -> unit
Parametri
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32
- Attributi
Si applica a
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int* uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * nativeptr<int> -> unit
Parametri
- program
- Int32
- uniformCount
- Int32
- uniformNames
- StringBuilder
- uniformIndices
- Int32*
- Attributi