GL.TexStorage3D Metodo

Definizione

Overload

TexStorage3D(All, Int32, All, Int32, Int32, Int32)
Obsoleti.
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

TexStorage3D(All, Int32, All, Int32, Int32, Int32)

Attenzione

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexStorage3D (OpenTK.Graphics.ES30.All target, int levels, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int -> unit

Parametri

target
All
levels
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
Attributi

Si applica a

TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
public static void TexStorage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int levels, OpenTK.Graphics.ES30.SizedInternalFormat internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.SizedInternalFormat * int * int * int -> unit

Parametri

levels
Int32
internalformat
SizedInternalFormat
width
Int32
height
Int32
depth
Int32
Attributi

Si applica a