GL.UniformMatrix4 Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
UniformMatrix4(Int32, Int32, Boolean, Single*) | |
UniformMatrix4(Int32, Int32, Boolean, Single[]) | |
UniformMatrix4(Int32, Boolean, Matrix4) | |
UniformMatrix4(Int32, Int32, Boolean, Single) |
UniformMatrix4(Int32, Int32, Boolean, Single*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4 (int location, int count, bool transpose, float* value);
static member UniformMatrix4 : int * int * bool * nativeptr<single> -> unit
Parametri
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Attributi
Si applica a
UniformMatrix4(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4 : int * int * bool * single[] -> unit
Parametri
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Attributi
Si applica a
UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4 : int * int * bool * -> unit
Parametri
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Attributi