SCNAction.RotateBy Metodo

Definizione

Overload

RotateBy(nfloat, SCNVector3, Double)
RotateBy(nfloat, nfloat, nfloat, Double)

RotateBy(nfloat, SCNVector3, Double)

[Foundation.Export("rotateByAngle:aroundAxis:duration:")]
public static SceneKit.SCNAction RotateBy (nfloat angle, SceneKit.SCNVector3 axis, double durationInSeconds);
static member RotateBy : nfloat * SceneKit.SCNVector3 * double -> SceneKit.SCNAction

Parametri

angle
nfloat
axis
SCNVector3
durationInSeconds
Double

Restituisce

Attributi

Si applica a

RotateBy(nfloat, nfloat, nfloat, Double)

[Foundation.Export("rotateByX:y:z:duration:")]
public static SceneKit.SCNAction RotateBy (nfloat xAngle, nfloat yAngle, nfloat zAngle, double durationInSeconds);
static member RotateBy : nfloat * nfloat * nfloat * double -> SceneKit.SCNAction

Parametri

xAngle
nfloat
yAngle
nfloat
zAngle
nfloat
durationInSeconds
Double

Restituisce

Attributi

Si applica a