SCNVector4 Costruttori

Definizione

Overload

SCNVector4(Vector2)
SCNVector4(Vector3)
SCNVector4(Vector4)
SCNVector4(SCNVector3)
SCNVector4(SCNVector4)
SCNVector4(SCNVector3, nfloat)
SCNVector4(SCNVector3, Single)
SCNVector4(nfloat, nfloat, nfloat, nfloat)
SCNVector4(Single, Single, Single, Single)

SCNVector4(Vector2)

public SCNVector4 (OpenTK.Vector2 v);
new SceneKit.SCNVector4 : OpenTK.Vector2 -> SceneKit.SCNVector4

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SCNVector4(Vector3)

public SCNVector4 (OpenTK.Vector3 v);
new SceneKit.SCNVector4 : OpenTK.Vector3 -> SceneKit.SCNVector4

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SCNVector4(Vector4)

public SCNVector4 (OpenTK.Vector4 v);
new SceneKit.SCNVector4 : OpenTK.Vector4 -> SceneKit.SCNVector4

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SCNVector4(SCNVector3)

public SCNVector4 (SceneKit.SCNVector3 v);
new SceneKit.SCNVector4 : SceneKit.SCNVector3 -> SceneKit.SCNVector4

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SCNVector4(SCNVector4)

public SCNVector4 (SceneKit.SCNVector4 v);
new SceneKit.SCNVector4 : SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parametri

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SCNVector4(SCNVector3, nfloat)

public SCNVector4 (SceneKit.SCNVector3 v, nfloat w);
new SceneKit.SCNVector4 : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNVector4

Parametri

w
nfloat

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SCNVector4(SCNVector3, Single)

public SCNVector4 (SceneKit.SCNVector3 v, float w);
new SceneKit.SCNVector4 : SceneKit.SCNVector3 * single -> SceneKit.SCNVector4

Parametri

w
Single

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SCNVector4(nfloat, nfloat, nfloat, nfloat)

public SCNVector4 (nfloat x, nfloat y, nfloat z, nfloat w);
new SceneKit.SCNVector4 : nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNVector4

Parametri

x
nfloat
y
nfloat
z
nfloat
w
nfloat

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SCNVector4(Single, Single, Single, Single)

public SCNVector4 (float x, float y, float z, float w);
new SceneKit.SCNVector4 : single * single * single * single -> SceneKit.SCNVector4

Parametri

x
Single
y
Single
z
Single
w
Single

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