NegotiateStream Costruttori

Definizione

Inizializza una nuova istanza della classe NegotiateStream.

Overload

NegotiateStream(Stream)

Inizializza una nuova istanza della classe NegotiateStream usando il Stream specificato.

NegotiateStream(Stream, Boolean)

Inizializza una nuova istanza della classe NegotiateStream tramite l'oggetto Stream specificato e il comportamento di chiusura del flusso.

Commenti

Per impedire la NegotiateStream chiusura del flusso fornito, usare il NegotiateStream(Stream, Boolean) costruttore.

NegotiateStream(Stream)

Origine:
NegotiateStream.cs
Origine:
NegotiateStream.cs
Origine:
NegotiateStream.cs

Inizializza una nuova istanza della classe NegotiateStream usando il Stream specificato.

public:
 NegotiateStream(System::IO::Stream ^ innerStream);
public NegotiateStream (System.IO.Stream innerStream);
new System.Net.Security.NegotiateStream : System.IO.Stream -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream)

Parametri

innerStream
Stream

L'oggetto Stream utilizzato dalla classe NegotiateStream per inviare e ricevere dati.

Esempio

Nell'esempio di codice seguente viene illustrata la chiamata a questo costruttore.

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];

// Client and server use port 11000. 
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );

// Create a TCP/IP socket.
TcpClient^ client = gcnew TcpClient;

// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );

// Ensure the client does not close when there is 
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));

// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream );

// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream->AuthenticateAsClient( dynamic_cast<NetworkCredential^>(CredentialCache::DefaultCredentials), 
       L"", 
       ProtectionLevel::EncryptAndSign, 
       TokenImpersonationLevel::Impersonation );

 // Establish the remote endpoint for the socket.
 // For this example, use the local machine.
 IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
 IPAddress ipAddress = ipHostInfo.AddressList[0];
 // Client and server use port 11000.
 IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
 // Create a TCP/IP socket.
TcpClient client = new TcpClient();
 // Connect the socket to the remote endpoint.
 client.Connect(remoteEP);
 Console.WriteLine("Client connected to {0}.",
     remoteEP.ToString());
 // Ensure the client does not close when there is
 // still data to be sent to the server.
 client.LingerState = (new LingerOption(true,0));
 // Request authentication.
 NetworkStream clientStream = client.GetStream();
 NegotiateStream authStream = new NegotiateStream(clientStream);
 // Request authentication for the client only (no mutual authentication).
 // Authenicate using the client's default credetials.
 // Permit the server to impersonate the client to access resources on the server only.
 // Request that data be transmitted using encryption and data signing.
 authStream.AuthenticateAsClient(
      (NetworkCredential) CredentialCache.DefaultCredentials,
      "",
      ProtectionLevel.EncryptAndSign,
      TokenImpersonationLevel.Impersonation);

Si applica a

NegotiateStream(Stream, Boolean)

Origine:
NegotiateStream.cs
Origine:
NegotiateStream.cs
Origine:
NegotiateStream.cs

Inizializza una nuova istanza della classe NegotiateStream tramite l'oggetto Stream specificato e il comportamento di chiusura del flusso.

public:
 NegotiateStream(System::IO::Stream ^ innerStream, bool leaveInnerStreamOpen);
public NegotiateStream (System.IO.Stream innerStream, bool leaveInnerStreamOpen);
new System.Net.Security.NegotiateStream : System.IO.Stream * bool -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream, leaveInnerStreamOpen As Boolean)

Parametri

innerStream
Stream

L'oggetto Stream utilizzato dalla classe NegotiateStream per inviare e ricevere dati.

leaveInnerStreamOpen
Boolean

true per indicare che la chiusura della classe NegotiateStream non ha effetto sul flusso innerStream; false per indicare che la chiusura della classe NegotiateStream chiude anche il flusso innerStream.

Eccezioni

innerStream è null.

-oppure-

innerStream è uguale a Null.

Esempio

Nell'esempio seguente viene illustrata la chiamata a questo costruttore. Questo esempio di codice fa parte di un esempio più grande fornito per la NegotiateStream classe.

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];

// Client and server use port 11000. 
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );

// Create a TCP/IP socket.
client = gcnew TcpClient;

// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );

// Ensure the client does not close when there is 
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));

// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream,false );

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.", remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = new LingerOption(true, 0);
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream, false);
' Establish the remote endpoint for the socket.
' For this example, use the local machine.
Dim ipHostInfo = Dns.GetHostEntry("localhost")
Dim ipAddress = ipHostInfo.AddressList(0)

' Client and server use port 11000. 
Dim remoteEP As New IPEndPoint(ipAddress, 11000)

' Create a TCP/IP socket.
client = New TcpClient()

' Connect the socket to the remote endpoint.
client.Connect(remoteEP)
Console.WriteLine("Client connected to {0}.", remoteEP.ToString())

' Ensure the client does not close when there is 
' still data to be sent to the server.
client.LingerState = (New LingerOption(True, 0))

' Request authentication.
Dim clientStream = client.GetStream()
Dim authStream As New NegotiateStream(clientStream, False)

Commenti

Quando si specifica true per il parametro, la chiusura NegotiateStream dell'oggetto leaveStreamOpen non ha alcun effetto sul innerStream flusso. È necessario chiudere innerStream in modo esplicito quando non è più necessario.

Si applica a