SocketPermission Classe

Definizione

Attenzione

Code Access Security is not supported or honored by the runtime.

Controlla i diritti per creare o accettare connessioni su un indirizzo di trasporto.

public ref class SocketPermission sealed : System::Security::CodeAccessPermission, System::Security::Permissions::IUnrestrictedPermission
[System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")]
public sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission
[System.Serializable]
public sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission
public sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission
[<System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")>]
type SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermission
[<System.Serializable>]
type SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermission
type SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermission
Public NotInheritable Class SocketPermission
Inherits CodeAccessPermission
Implements IUnrestrictedPermission
Ereditarietà
SocketPermission
Attributi
Implementazioni

Esempio

Nell'esempio seguente viene illustrato come usare la SocketPermission classe per impostare, modificare e applicare varie restrizioni di accesso socket.

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );

   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );

   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}

// Creates a SocketPermission from the intersect of two SocketPermissions.
SocketPermission^ mySocketPermissionIntersect =
   (SocketPermission^)( mySocketPermission1->Intersect( mySocketPermissionUnion ) );

// mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "This is expected" );
}

// mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
if ( mySocketPermission2->IsSubsetOf( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "This should not print" );
}

// Creates a copy of the intersect SocketPermission.
SocketPermission^ mySocketPermissionIntersectCopy =
   (SocketPermission^)( mySocketPermissionIntersect->Copy() );
if ( mySocketPermissionIntersectCopy->Equals( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "Copy successfull" );
}

// Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
mySocketPermission1->FromXml( mySocketPermission1->ToXml() );

// Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
// demand that permissions be enforced.
if ( mySocketPermissionUnion->IsUnrestricted() )
{
   //Do nothing.  There are no restrictions.
}
else
{
   // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. 
   mySocketPermissionUnion->Demand();
}

IPHostEntry^ myIpHostEntry = Dns::Resolve(  "www.contoso.com" );
IPEndPoint^ myLocalEndPoint = gcnew IPEndPoint( myIpHostEntry->AddressList[ 0 ], 11000 );

Socket^ s = gcnew Socket( myLocalEndPoint->Address->AddressFamily,
   SocketType::Stream,
   ProtocolType::Tcp );
try
{
   s->Connect( myLocalEndPoint );
}
catch ( Exception^ e ) 
{
   Console::Write(  "Exception Thrown: " );
   Console::WriteLine( e->ToString() );
}

// Perform all socket operations in here.
s->Close();

     // Creates a SocketPermission restricting access to and from all URIs.
     SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);

     // The socket to which this permission will apply will allow connections from www.contoso.com.
     mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);

     // Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
     SocketPermission mySocketPermission2 =
                                new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);

     // Creates a SocketPermission from the union of two SocketPermissions.
     SocketPermission mySocketPermissionUnion =
                                (SocketPermission)mySocketPermission1.Union(mySocketPermission2);

     // Checks to see if the union was successfully created by using the IsSubsetOf method.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
           mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
          Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");

          // Prints the allowable accept URIs to the console.
          Console.WriteLine("This union accepts connections on :");

          IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
       while (myEnumerator.MoveNext()) {
               Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
            }

             // Prints the allowable connect URIs to the console.
          Console.WriteLine("This union permits connections to :");

          myEnumerator = mySocketPermissionUnion.ConnectList;
       while (myEnumerator.MoveNext()) {
               Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
            }
           }


     // Creates a SocketPermission from the intersect of two SocketPermissions.
     SocketPermission mySocketPermissionIntersect =
                               (SocketPermission)mySocketPermission1.Intersect(mySocketPermissionUnion);

     // mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This is expected");
     }
    // mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
     if (mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This should not print");
     }


// Creates a copy of the intersect SocketPermission.
     SocketPermission mySocketPermissionIntersectCopy =
                               (SocketPermission)mySocketPermissionIntersect.Copy();

     if (mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect)){
     Console.WriteLine("Copy successfull");
     }


     // Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
     mySocketPermission1.FromXml(mySocketPermission1.ToXml());

     // Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
     // demand that permissions be enforced.
     if (mySocketPermissionUnion.IsUnrestricted()){
        
          //Do nothing.  There are no restrictions.
     }
     else{
         // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement.
         mySocketPermissionUnion.Demand();
     }

    IPHostEntry myIpHostEntry = Dns.Resolve("www.contoso.com");
    IPEndPoint myLocalEndPoint = new IPEndPoint(myIpHostEntry.AddressList[0], 11000);

       Socket s = new Socket(myLocalEndPoint.Address.AddressFamily,
                                   SocketType.Stream,
                                         ProtocolType.Tcp);
       try{
            s.Connect(myLocalEndPoint);
       }
       catch (Exception e){
            Console.WriteLine("Exception Thrown: " + e.ToString());
       }

      // Perform all socket operations in here.

      s.Close();
   ' Creates a SocketPermission restricting access to and from all URIs.
   Dim mySocketPermission1 As New SocketPermission(PermissionState.None)
   
   ' The socket to which this permission will apply will allow connections from www.contoso.com.
   mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)
   
   ' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
   Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)
   
   ' Creates a SocketPermission from the union of two SocketPermissions.
   Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)
   
   ' Checks to see if the union was successfully created by using the IsSubsetOf method.
   If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
      Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
      
      ' Prints the allowable accept URIs to the console.
      Console.WriteLine("This union accepts connections on :")
      
      Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
      While myEnumerator.MoveNext()
         Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
      End While
      
      Console.WriteLine("This union establishes connections on : ")
      
      ' Prints the allowable connect URIs to the console.
      Console.WriteLine("This union permits connections to :")
      
      myEnumerator = mySocketPermissionUnion.ConnectList
      While myEnumerator.MoveNext()
         Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
      End While
   End If 
   ' Creates a SocketPermission from the intersect of two SocketPermissions.
   Dim mySocketPermissionIntersect As SocketPermission = CType(mySocketPermission1.Intersect(mySocketPermissionUnion), SocketPermission)
   
   ' mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
   If mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect) Then
      Console.WriteLine("This is expected")
   End If
   ' mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
   If mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect) Then
      Console.WriteLine("This should not print")
   End If
   
   ' Creates a copy of the intersect SocketPermission.
   Dim mySocketPermissionIntersectCopy As SocketPermission = CType(mySocketPermissionIntersect.Copy(), SocketPermission)
   
   If mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect) Then
      Console.WriteLine("Copy successfull")
   End If
   ' Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
   mySocketPermission1.FromXml(mySocketPermission1.ToXml())
   
   
   ' Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
   ' demand that permissions be enforced.
   If mySocketPermissionUnion.IsUnrestricted() Then
   
   'Do nothing.  There are no restrictions.
   Else
      ' Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. 
      mySocketPermissionUnion.Demand()
   End If
   
   Dim myIpHostEntry As IPHostEntry = Dns.Resolve("www.contoso.com")
   Dim myLocalEndPoint As New IPEndPoint(myIpHostEntry.AddressList(0), 11000)
   
   Dim s As New Socket(myLocalEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
   Try
      s.Connect(myLocalEndPoint)
   Catch e As Exception
      Console.WriteLine(("Exception Thrown: " + e.ToString()))
   End Try
   
   ' Perform all socket operations in here.
   s.Close()
End Sub

Commenti

Attenzione

La sicurezza di accesso al codice è stata deprecata in tutte le versioni di .NET Framework e .NET. Le versioni recenti di .NET non rispettano le annotazioni CAS e generano errori se vengono usate API correlate a CAS. Gli sviluppatori devono cercare mezzi alternativi per eseguire attività di sicurezza.

SocketPermission le istanze controllano l'autorizzazione per accettare le connessioni o avviare Socket le connessioni. È possibile stabilire un'autorizzazione Socket per un nome host o un indirizzo IP, un numero di porta e un protocollo di trasporto.

Nota

Evitare di creare autorizzazioni socket usando i nomi host, poiché questi nomi devono essere risolti agli indirizzi IP e questo potrebbe bloccare lo stack.

Costruttori

SocketPermission(NetworkAccess, TransportType, String, Int32)
Obsoleti.

Inizializza una nuova istanza della classe SocketPermission per l'indirizzo di trasporto fornito con l'autorizzazione specificata.

SocketPermission(PermissionState)
Obsoleti.

Inizializza una nuova istanza della classe SocketPermission che consente un accesso senza restrizioni al Socket o non consente l'accesso al Socket.

Campi

AllPorts
Obsoleti.

Definisce una costante che rappresenta tutte le porte.

Proprietà

AcceptList
Obsoleti.

Ottiene un elenco di istanze di EndpointPermission che identifica gli endpoint che possono essere accettati in base a questa istanza di autorizzazione.

ConnectList
Obsoleti.

Ottiene un elenco di istanze di EndpointPermission che identificano gli endpoint che possono essere connessi in base a questa istanza di autorizzazione.

Metodi

AddPermission(NetworkAccess, TransportType, String, Int32)
Obsoleti.

Aggiunge un'autorizzazione al gruppo di autorizzazioni per un indirizzo di trasporto.

Assert()
Obsoleti.

Dichiara che il codice chiamante può accedere alla risorsa protetta da una richiesta di autorizzazione tramite il codice che chiama il metodo, anche se ai chiamanti più in alto nello stack non è stata concessa l'autorizzazione per accedere alla risorsa. L'uso di Assert() può creare problemi di sicurezza.

(Ereditato da CodeAccessPermission)
Copy()
Obsoleti.

Crea una copia di un'istanza di SocketPermission.

Demand()
Obsoleti.

Forza un oggetto SecurityException in fase di esecuzione se tutti i chiamanti in posizioni superiori nello stack di chiamate non hanno l'autorizzazione specificata dall'istanza corrente.

(Ereditato da CodeAccessPermission)
Deny()
Obsoleti.
Obsoleti.

Impedisce ai chiamanti in posizione più elevata nello stack di chiamate di usare il codice che chiama questo metodo per accedere alla risorsa specificata dall'istanza corrente.

(Ereditato da CodeAccessPermission)
Equals(Object)
Obsoleti.

Consente di determinare se l'oggetto CodeAccessPermission specificato è uguale all'oggetto CodeAccessPermission corrente.

(Ereditato da CodeAccessPermission)
FromXml(SecurityElement)
Obsoleti.

Ricostruisce un'istanza di SocketPermission per una codifica XML.

GetHashCode()
Obsoleti.

Ottiene un codice hash per l'oggetto CodeAccessPermission adatto per l'uso in algoritmi di hash e in strutture di dati, come una tabella hash.

(Ereditato da CodeAccessPermission)
GetType()
Obsoleti.

Ottiene l'oggetto Type dell'istanza corrente.

(Ereditato da Object)
Intersect(IPermission)
Obsoleti.

Restituisce l'intersezione logica tra due istanze di SocketPermission.

IsSubsetOf(IPermission)
Obsoleti.

Determina se l'autorizzazione corrente è un sottoinsieme dell'autorizzazione specificata.

IsUnrestricted()
Obsoleti.

Controlla lo stato generale dell'autorizzazione dell'oggetto.

MemberwiseClone()
Obsoleti.

Crea una copia superficiale dell'oggetto Object corrente.

(Ereditato da Object)
PermitOnly()
Obsoleti.

Impedisce ai chiamanti in posizione più elevata nello stack di chiamate di usare il codice che chiama questo metodo per accedere a tutte le risorse eccetto quella specificata dall'istanza corrente.

(Ereditato da CodeAccessPermission)
ToString()
Obsoleti.

Crea e restituisce una rappresentazione di stringa dell'oggetto autorizzazione corrente.

(Ereditato da CodeAccessPermission)
ToXml()
Obsoleti.

Crea una codifica XML di un'istanza di SocketPermission e del relativo stato corrente.

Union(IPermission)
Obsoleti.

Restituisce l'unione logica tra due istanze di SocketPermission.

Si applica a