NotifyIcon Costruttori
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Inizializza una nuova istanza della classe NotifyIcon.
Overload
NotifyIcon() |
Inizializza una nuova istanza della classe NotifyIcon. |
NotifyIcon(IContainer) |
Inizializza una nuova istanza della classe NotifyIcon con il contenitore specificato. |
NotifyIcon()
Inizializza una nuova istanza della classe NotifyIcon.
public:
NotifyIcon();
public NotifyIcon ();
Public Sub New ()
Commenti
Quando viene creato un nuovo NotifyIcon oggetto, la Visible proprietà è impostata su false
. È necessario impostare la proprietà su true
per usare l'oggetto NotifyIconVisible creato. Questa istanza sarà presente fino a quando il contenitore non lo rilascia in Garbage Collection.
Si applica a
NotifyIcon(IContainer)
Inizializza una nuova istanza della classe NotifyIcon con il contenitore specificato.
public:
NotifyIcon(System::ComponentModel::IContainer ^ container);
public NotifyIcon (System.ComponentModel.IContainer container);
new System.Windows.Forms.NotifyIcon : System.ComponentModel.IContainer -> System.Windows.Forms.NotifyIcon
Public Sub New (container As IContainer)
Parametri
- container
- IContainer
Oggetto IContainer che rappresenta il contenitore per il controllo NotifyIcon.
Esempio
L'esempio di codice seguente illustra l'uso della NotifyIcon classe per visualizzare un'icona per un'applicazione nell'area di notifica. L'esempio illustra l'impostazione delle Iconproprietà , ContextMenu, Texte Visible e della gestione dell'evento DoubleClick . Un oggetto ContextMenu con un elemento Exit su di esso viene assegnato alla proprietà, che consente all'utente NotifyIcon.ContextMenu di chiudere l'applicazione. Quando si verifica l'evento DoubleClick , il modulo dell'applicazione viene attivato chiamando il Form.Activate metodo .
#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public System::Windows::Forms::Form
{
private:
System::Windows::Forms::NotifyIcon^ notifyIcon1;
System::Windows::Forms::ContextMenu^ contextMenu1;
System::Windows::Forms::MenuItem^ menuItem1;
System::ComponentModel::IContainer^ components;
public:
Form1()
{
this->components = gcnew System::ComponentModel::Container;
this->contextMenu1 = gcnew System::Windows::Forms::ContextMenu;
this->menuItem1 = gcnew System::Windows::Forms::MenuItem;
// Initialize contextMenu1
array<System::Windows::Forms::MenuItem^>^temp0 = {this->menuItem1};
this->contextMenu1->MenuItems->AddRange( temp0 );
// Initialize menuItem1
this->menuItem1->Index = 0;
this->menuItem1->Text = "E&xit";
this->menuItem1->Click += gcnew System::EventHandler( this, &Form1::menuItem1_Click );
// Set up how the form should be displayed.
this->ClientSize = System::Drawing::Size( 292, 266 );
this->Text = "Notify Icon Example";
// Create the NotifyIcon.
this->notifyIcon1 = gcnew System::Windows::Forms::NotifyIcon( this->components );
// The Icon property sets the icon that will appear
// in the systray for this application.
notifyIcon1->Icon = gcnew System::Drawing::Icon( "appicon.ico" );
// The ContextMenu property sets the menu that will
// appear when the systray icon is right clicked.
notifyIcon1->ContextMenu = this->contextMenu1;
// The Text property sets the text that will be displayed,
// in a tooltip, when the mouse hovers over the systray icon.
notifyIcon1->Text = "Form1 (NotifyIcon example)";
notifyIcon1->Visible = true;
// Handle the DoubleClick event to activate the form.
notifyIcon1->DoubleClick += gcnew System::EventHandler( this, &Form1::notifyIcon1_DoubleClick );
}
protected:
~Form1()
{
if ( components != nullptr )
{
delete components;
}
}
private:
void notifyIcon1_DoubleClick( Object^ /*Sender*/, EventArgs^ /*e*/ )
{
// Show the form when the user double clicks on the notify icon.
// Set the WindowState to normal if the form is minimized.
if ( this->WindowState == FormWindowState::Minimized )
this->WindowState = FormWindowState::Normal;
// Activate the form.
this->Activate();
}
void menuItem1_Click( Object^ /*Sender*/, EventArgs^ /*e*/ )
{
// Close the form, which closes the application.
this->Close();
}
};
[STAThread]
int main()
{
Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.NotifyIcon notifyIcon1;
private System.Windows.Forms.ContextMenu contextMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.ComponentModel.IContainer components;
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
public Form1()
{
this.components = new System.ComponentModel.Container();
this.contextMenu1 = new System.Windows.Forms.ContextMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
// Initialize contextMenu1
this.contextMenu1.MenuItems.AddRange(
new System.Windows.Forms.MenuItem[] {this.menuItem1});
// Initialize menuItem1
this.menuItem1.Index = 0;
this.menuItem1.Text = "E&xit";
this.menuItem1.Click += new System.EventHandler(this.menuItem1_Click);
// Set up how the form should be displayed.
this.ClientSize = new System.Drawing.Size(292, 266);
this.Text = "Notify Icon Example";
// Create the NotifyIcon.
this.notifyIcon1 = new System.Windows.Forms.NotifyIcon(this.components);
// The Icon property sets the icon that will appear
// in the systray for this application.
notifyIcon1.Icon = new Icon("appicon.ico");
// The ContextMenu property sets the menu that will
// appear when the systray icon is right clicked.
notifyIcon1.ContextMenu = this.contextMenu1;
// The Text property sets the text that will be displayed,
// in a tooltip, when the mouse hovers over the systray icon.
notifyIcon1.Text = "Form1 (NotifyIcon example)";
notifyIcon1.Visible = true;
// Handle the DoubleClick event to activate the form.
notifyIcon1.DoubleClick += new System.EventHandler(this.notifyIcon1_DoubleClick);
}
protected override void Dispose( bool disposing )
{
// Clean up any components being used.
if( disposing )
if (components != null)
components.Dispose();
base.Dispose( disposing );
}
private void notifyIcon1_DoubleClick(object Sender, EventArgs e)
{
// Show the form when the user double clicks on the notify icon.
// Set the WindowState to normal if the form is minimized.
if (this.WindowState == FormWindowState.Minimized)
this.WindowState = FormWindowState.Normal;
// Activate the form.
this.Activate();
}
private void menuItem1_Click(object Sender, EventArgs e) {
// Close the form, which closes the application.
this.Close();
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public NotInheritable Class Form1
Inherits System.Windows.Forms.Form
Private contextMenu1 As System.Windows.Forms.ContextMenu
Friend WithEvents menuItem1 As System.Windows.Forms.MenuItem
Friend WithEvents notifyIcon1 As System.Windows.Forms.NotifyIcon
Private components As System.ComponentModel.IContainer
<System.STAThread()> _
Public Shared Sub Main()
System.Windows.Forms.Application.Run(New Form1)
End Sub
Public Sub New()
Me.components = New System.ComponentModel.Container
Me.contextMenu1 = New System.Windows.Forms.ContextMenu
Me.menuItem1 = New System.Windows.Forms.MenuItem
' Initialize contextMenu1
Me.contextMenu1.MenuItems.AddRange(New System.Windows.Forms.MenuItem() _
{Me.menuItem1})
' Initialize menuItem1
Me.menuItem1.Index = 0
Me.menuItem1.Text = "E&xit"
' Set up how the form should be displayed.
Me.ClientSize = New System.Drawing.Size(292, 266)
Me.Text = "Notify Icon Example"
' Create the NotifyIcon.
Me.notifyIcon1 = New System.Windows.Forms.NotifyIcon(Me.components)
' The Icon property sets the icon that will appear
' in the systray for this application.
notifyIcon1.Icon = New Icon("appicon.ico")
' The ContextMenu property sets the menu that will
' appear when the systray icon is right clicked.
notifyIcon1.ContextMenu = Me.contextMenu1
' The Text property sets the text that will be displayed,
' in a tooltip, when the mouse hovers over the systray icon.
notifyIcon1.Text = "Form1 (NotifyIcon example)"
notifyIcon1.Visible = True
End Sub
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
' Clean up any components being used.
If disposing Then
If (components IsNot Nothing) Then
components.Dispose()
End If
End If
MyBase.Dispose(disposing)
End Sub
Private Sub notifyIcon1_DoubleClick(Sender as object, e as EventArgs) handles notifyIcon1.DoubleClick
' Show the form when the user double clicks on the notify icon.
' Set the WindowState to normal if the form is minimized.
if (me.WindowState = FormWindowState.Minimized) then _
me.WindowState = FormWindowState.Normal
' Activate the form.
me.Activate()
end sub
Private Sub menuItem1_Click(Sender as object, e as EventArgs) handles menuItem1.Click
' Close the form, which closes the application.
me.Close()
end sub
End Class
Commenti
Quando viene creato un nuovo NotifyIcon oggetto, la Visible proprietà è impostata su false
. È necessario impostare la proprietà su true
per usare l'oggetto NotifyIconVisible creato. Questa istanza sarà presente fino a quando il contenitore non lo rilascia in Garbage Collection.